NaPzt3R
You can change this now in User CP.
- Reaction score
- 38
I've made a hero-picking system for my map, and it works fine. Except that the camera moves as you press the left and right arrow keys.
Is there a way to lock the camera and still have cinematic mode on, without affecting the user control?
I have 2 additional triggers. If you want me to post them, just tell me.
+rep to anyone who can give me the right answer.
Is there a way to lock the camera and still have cinematic mode on, without affecting the user control?
Code:
Init
Events
Map initialization
Conditions
Actions
Set HeroPicks[1] = Pit Lord 0005 <gen>
Set HeroPicks[2] = Dark Ranger 0006 <gen>
Set HeroPicks[3] = Lich 0008 <gen>
Set HeroPicks[4] = Firelord 0007 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Enable user control for (All players)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game - Display to (All players) for 15.00 seconds the text: |cff00ff00Hint|r - ...
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply PickHeroCam <gen> for (Picked player) over 0.00 seconds
Set currentHeroSelected[(Player number of (Picked player))] = 1
Selection - Select HeroPicks[currentHeroSelected[(Player number of (Picked player))]] for (Picked player)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Picked player) slot status) Equal to Is playing
((Picked player) controller) Equal to User
Then - Actions
Set isPickingHero[(Player number of (Picked player))] = True
Else - Actions
Set isPickingHero[(Player number of (Picked player))] = False
+rep to anyone who can give me the right answer.