RPG Legacy of Argos Orpg

Hellohihi

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Actually, i'll just tell you how to make one.

Based it off unholy frenzy.

Change the bonus attack speed to 0.

Change the damage per second to the damage you want.

And change the targets allowed to enemies, ground, air etc..

And change the buff, the buff shows the animation on the afflicted unit.

Then, you will have your bleeding spell.

And you will get gold and exp from killing a enemy unit from the bleed.
 

95blojoe

New Member
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7
I got a big question, First what do i have to fix witht eh warrior spells? aren't there done? xD Second (Big questions) What do you want for kind of auto cast mage spells? Oo
 

XxShadyxX

I abused the rep system.
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Hmm. Anything really. Just keep it simple ok? Make it a auto cast spell that negative buffs the enemy unit and also deals some damage
 

Dest

New Member
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The terrain is looking great!! I wish a good luck on your ORPG - you're only just starting, that's all. :p

Are you looking for more spells? If so, what for heroes?
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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New bloody spell.

~Void~

Trigger:
  • Void
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to (==) Void
    • Actions
      • Custom script: local location tgLoc
      • Custom script: local location tempLoc
      • Set Void_Caster = (Triggering unit)
      • Set Void_Target = (Target unit of ability being cast)
      • Set Void_HP_Removed = ((15.00 / 100.00) x (Life of Void_Target))
      • Unit - Set life of Void_Target to ((Life of Void_Target) - Void_HP_Removed)
      • Custom script: set tgLoc = GetUnitLoc(udg_Void_Target)
        • Do Multiple ActionsFor each (Integer A) from 1 to 6, do (Actions)
          • Loop - Actions
            • Custom script: set tempLoc = PolarProjectionBJ(tgLoc,150.,60*bj_forLoopAIndex)
            • Custom script: call DestroyEffect(AddSpecialEffectLoc("Units\\Undead\\Abomination\\AbominationExplosion.mdl",tempLoc))
            • Custom script: call RemoveLocation(tempLoc)
      • Custom script: call RemoveLocation(tempLoc)
      • Custom script: call RemoveLocation(tgLoc)
      • Trigger - Turn on Void Bonus Damage <gen>
      • Wait 5.00 seconds
      • Trigger - Turn off Void Bonus Damage <gen>
      • If ((Life of Void_Target) Greater than (>) 0.41) then do (Unit - Set life of Void_Target to ((Life of Void_Target) + Void_HP_Removed)) else do (Do nothing)


Trigger:
  • Void Bonus Damage
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Triggering unit) Equal to (==) Void_Target
      • (Attacking unit) Equal to (==) Void_Caster
      • (Void_Target has buff Void ) Equal to (==) True
    • Actions
      • Unit - Cause Void_Caster to damage Void_Target, dealing ((0.10 x (Real((Level of Void for Void_Caster)))) x Void_HP_Removed) damage of attack type Spells and damage type Normal
      • Custom script: call DestroyEffect(AddSpecialEffectTarget("Objects\\Spawnmodels\\Undead\\UndeadLargeDeathExplode\\UndeadLargeDeathExplode.mdl",udg_Void_Target,"chest"))
 

XxShadyxX

I abused the rep system.
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I like the spell. But I don't see any Bonus Damage? Isn't there suppost to be a added +dmg to the attacker?
Anyway This will go great on the vampire.

And Cake:
Thank you.
Yes we are looking for more spell makers. Any help is welcome. I am going to edt the first post above and put in all the spells we have for all the heros.
 

XxShadyxX

I abused the rep system.
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Also a note to the spell makers:
From now on when you post the spell put a full description of the spell.
Also this game is going to be in third person no need to make complicated spells. Not too flashy either.
 
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