Arena Legends

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13lade619

is now a game developer :)
Reaction score
398
me and my friends only tried out these heroes though:

Thief > it's late gaming capability will be enhanced when i implement the recipes
Dark One > seemed fine... balanced out.
DeadShot > strafe was too slow, i made it faster.
Avenger > Lotus was IMBA, nerfed it
Leviathan > slow ms will be increased, ok skills.
Paladin > slow ms will be increased, ok skills.
Warmonger > seems too powerful, will be nerfed
Graven > seems ok
 

13lade619

is now a game developer :)
Reaction score
398
just tested my current stuff with a friend today, seemed fine.
i'd be fine-tuning some numbers to balance what imbalances we encountered.

average game time was about 45 minutes.
i'll increase XP gain so it'll be about 30 minutes.. just enough for a short enjoyable game.

and he said there was a definite improvement from the beta (current downloadable) version :).
so keep your eyes out for the next one.
 

13lade619

is now a game developer :)
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398
bumping?

hmm.. just played with a friend and encountered a rare bug..

something to do with my '-st' command. it malfunctioned somehow..
the game was constantly disselecting units and i couldnt buy from shops.

but it was fixed (ingame) by reusing the -st command a couple of times.

i will investigate soon..
 

Joccaren

You can change this now in User CP.
Reaction score
54
Awesome game!!
I did have a few problems with it though:
1. When fighting, my hero kept moving from side to side. This was all well and good and I actually liked the idea of it until it trapped my hero behind a wall of destructibles (Indestructible destructibles). I could not move and had to restart.
2. 500 honour is A LOT. I played for around half an hour solo and got 25. Could you either:a) Make it easier to get honour
b) Make a quest telling you how to get honor
c) Make the winning condition require you to have less honor
Other than that, Awesome game!
 

Silver

New Member
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21
Ehm, the over dramatic music in the cinematic made me look at it, but it looks like just a melee game?
tl;dr
 

13lade619

is now a game developer :)
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398
Ehm, the over dramatic music in the cinematic made me look at it, but it looks like just a melee game?
it's not melee. its an arena.

1. When fighting, my hero kept moving from side to side. This was all well and good and I actually liked the idea of it until it trapped my hero behind a wall of destructibles (Indestructible destructibles). I could not move and had to restart.
b) Make a quest telling you how to get honor
Patched in the next version, complete with some new ways to acquire honor.
(tower kills, major building kill)

here's the changelog for the next version:
I'm just finished with all major stuff, writing some minor tooltips and debugs.
release may come soon in the next few days.
 

13lade619

is now a game developer :)
Reaction score
398
next few days? Screw THAT...

It's finally here:
Gameplay
*New Items + Recipes
*Gain extra XP from dying enemy units in range.
*Skill Level-Skip
*Fixed Creep Respawning Bug
*Removed Training Tomes
*Added Main Quest List.
*Modified some ability cast times.
*Creep camp acquisition ranges reset to camp mode on revival.
FIxed Aggression bug on hero pick.
Upgraded base layout/structures
Fixed bug on item restrictions.
increased xp gain
reduced armor reduction to 3%
increased tower damage
added gold penalty on hero death
increased penalty/prize.
increased towers hp
increased gold/sec
reduced creep revive time
reduced hero revival time

Heroes
Nerfed damage on reverse lotus
changed MS of titan / pala / war / dk
recalculated corruption trigger
lowered AS per agi point to 1%.'
decreased Strafe cast time
nerfed paladin bash!
fixed frost drive cast range.
REMOVED DOUBLE DAMAGE FROM RAVAGE
reduced transparency of windwalk for Nightwing
nerfed damage for Rage
nerfed stun of Obliterate
increased FoD damage
nerfed damage by Corruption, added cast time.
reduced divine shield duration

Misc
*Casting Bars System
*Added Inventory Switch System
*Added dust of appearance to shoplist.
*Updated the slide attack, lesser slide and check trees.
*Added Gold Coins drop from creeps.
increased item buy range
increased hero pick duration.
error on deathnkight tooltip
fixed spellstorm cast art
fixed tower strafing bug
added sage and archer icon to multiboard.
new available camera view..
changed level up art, added death art.

Downloads are at the first post!
 

ertaboy356b

Old School Gamer
Reaction score
86
How about an accuracy and avoidance system?? You know, (Your (Agi + Int) - Enemy (Agi + Int) = Chance to avoid damage).
 

ertaboy356b

Old School Gamer
Reaction score
86
1.24 changed WE a lot.. You have to either recode your map for 1.24, or make 2 different maps..
 

13lade619

is now a game developer :)
Reaction score
398
bump... 4700+ views is a good indicator.. :D.

since the 1.24 situation is quite stable now, i'll be continuing the production of the map.
and also because i need to spend time off the internet.. due to my billz.. :p.

i have 2 new Int heroes prepared.. one of the finished and i just need to code spells for the other.
and i'll also be reverting some changes in the current version.
especially the casting time (yeah that was really stupid of me.. lol).

new version should be up in a week or so.

UPDATES:

Necromancer Skills:
>Death's Caress
>Madness
>Boned Armory
>Gravestone
>Deathstrike

Dark Mage Skills:
>Volatile Reaction
>Energy Flux
>Banish
> ?
>Rift
 

13lade619

is now a game developer :)
Reaction score
398
Why can't i play with my 1.24? did i pressed the wrong link?
....i'll check on that issue...
the last one wasnt 1.24b compatible... only 1.24a. sorry.

after a few HOURS of being MAD and desperately fixing...
the next new version should be up to speed and working with 1.24b!
 

Zack1996

Working on a Map
Reaction score
68
Glad to hear you working on it again :D

Let's hope Blizzard doesn't change more JASS stuff in 1.24c.
 
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