13lade619
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- Reaction score
- 399
preview for new hero...
Original
http://www.playdota.com/forums/94282/int-sent-corvus-celestial-sage/
by xan029
Original
http://www.playdota.com/forums/94282/int-sent-corvus-celestial-sage/
by xan029
*stats are < level 1, level 10 >
Corvus the Dark Mage
+ high spell damage
+ saves manacost for allies
+ burns opponent mana often
- low attack damage for an int hero
- low hp
- very dependent on current mana
Volatile Reaction (Active, Single, Ministun)
Corvus projects 17% of his current mana into an unstable orb of energy,
dealing <75, 165>% of the mana spent in damage and stunning the target for <0.5, 2.3> seconds.
Cooldown : 9 seconds.
Energy Flux (Aura, Replenish/Burn)
Corvus's power disrupts the energy flow in the area around him.
30% of the time, allies recover <25, 70>% of their mana spent on spells while enemies will consume <25, 70>% more mana upon casting and will suffer damage equal to the mana burned.
Rift (AoE Damage)
<75, 255> mana
Corvus briefly tears a rift through time and space, dealing <65, 245> damage to enemy units in an area.
Each consecutive Rift within 10 seconds of each other deals 75 more damage, but also consumes 75 more mana.
Cooldown : <6, 4.2> seconds.
*Note on Rift:
1st cast: base, 2nd cast: base+75, 3rd cast: base+75+75, 4th cast: base+75+75+75...
Disrupt (Active, Single, Stun)
<160, 475> mana
Corvus distabilizes the target's mana pool, causing a volatile explosion 4 seconds later.
Burns up to <145, 415> mana and deals equal damage the to target and to enemy units within range.
Cooldown : 12 seconds.
Siphon Mana (Active, Single)
The Dark Mage drains <20, 101> mana per second from an enemy.
Siphon Mana can push Corvus' mana over its maximum value, though excess mana drains off rapidly if not used.
Lasts 10 seconds.
Cooldown : 23 seconds.
Corvus the Dark Mage
+ high spell damage
+ saves manacost for allies
+ burns opponent mana often
- low attack damage for an int hero
- low hp
- very dependent on current mana
Volatile Reaction (Active, Single, Ministun)
Corvus projects 17% of his current mana into an unstable orb of energy,
dealing <75, 165>% of the mana spent in damage and stunning the target for <0.5, 2.3> seconds.
Cooldown : 9 seconds.
Energy Flux (Aura, Replenish/Burn)
Corvus's power disrupts the energy flow in the area around him.
30% of the time, allies recover <25, 70>% of their mana spent on spells while enemies will consume <25, 70>% more mana upon casting and will suffer damage equal to the mana burned.
Rift (AoE Damage)
<75, 255> mana
Corvus briefly tears a rift through time and space, dealing <65, 245> damage to enemy units in an area.
Each consecutive Rift within 10 seconds of each other deals 75 more damage, but also consumes 75 more mana.
Cooldown : <6, 4.2> seconds.
*Note on Rift:
1st cast: base, 2nd cast: base+75, 3rd cast: base+75+75, 4th cast: base+75+75+75...
Disrupt (Active, Single, Stun)
<160, 475> mana
Corvus distabilizes the target's mana pool, causing a volatile explosion 4 seconds later.
Burns up to <145, 415> mana and deals equal damage the to target and to enemy units within range.
Cooldown : 12 seconds.
Siphon Mana (Active, Single)
The Dark Mage drains <20, 101> mana per second from an enemy.
Siphon Mana can push Corvus' mana over its maximum value, though excess mana drains off rapidly if not used.
Lasts 10 seconds.
Cooldown : 23 seconds.