Life in the World (development)

Blackveiled

Formerly, Ban-Lord
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157
i might change it to an timed subway... cause the train is too complicating for multi-player and its not gonna work on the structure of the game
 

lllidan

New Member
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22
your supposed to change the trigger to suit your map. All you'd have to do is have a line going through your map. Oh and you did notice that it is timed, and how is it complicated for multiplayer?
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
lllidan said:
your supposed to change the trigger to suit your map. All you'd have to do is have a line going through your map. Oh and you did notice that it is timed, and how is it complicated for multiplayer?

its the hero picking system i have... it wouldnt work on a variable either sadly i've already tried..
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
ban-lord2 said:
its the hero picking system i have... it wouldnt work on a variable either sadly i've already tried..

why not chop it down? make your own system.. have 2 ports.. someone enters a port and pays for a ticket, that trigger turns off, and the person who payed gets to ride the train to the next port.. ? it doesn't sound that hard..
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
nah im not gonna use the train system.. its too much work not really needed when i can do a simple subway system...
 

corvusHaunt

New Member
Reaction score
96
Never! If you are actually going to make this map, don't half ass it. I'll even make it for you. That would be awsome to ride the train. :D
 

lllidan

New Member
Reaction score
22
That's what I'm saying. But if he wants to half-ass it, let him. It's his map after all.
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
its not that its a bad train system... its just i need to set variables for each player, and it cant really be done with my hero picking system im using :( but i might try to make my own train system or soemthing.. its not taht i want to half ass it its just a problem in the game
 

lllidan

New Member
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22
Now I'm curious. How would the hero system interfere with the train? I'm sure I could work out a solution for you.
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
hmmm just an idea... instead of pissing people off on the gas system we can add bonuses to the car like maybe nitro using the mana, instead of just stopping th ecar in the middle of nowhere...what do you think to that?
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
you already got the highway speed + acceleration? why go for nitro, tahts over-kill
do gas, but make it so they dont gotta go get gas often
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
well i cant find the correct event for the gas cause for mana all the events i get are...

Also highway is gone now.

Select the unit...

Obsolete - Get unit's Last order target unit
Obsolete - get unit's last attacked unit
Advanced - Find next unit
Advanced - find next unit with condition
Advanced - get unit followed by camera
Advanced - get key control unit
Advanced - get unit's last summoned unit
Advanced - get unit's last sold unit
Advanced - Get unit's last trained unit
Advanced - Get unit's last built structure

these dont seem to go according to anything for what i need...
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
Unit - A unit Is issued an order targeting a point


then specify the order as move
 

corvusHaunt

New Member
Reaction score
96
Ewww, WE:Unlimited.

Anyways, if you want to use my drive system, you can just add the mana drain (gas) inside the movement function. That way it will only drain gas when the car moves.
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
its not for the drain..im already doing that movement thing..the thing is i cant make it so it stops moving!!!
 

lllidan

New Member
Reaction score
22
Or you could set the gas amount high, and have it consuming whenever your in it, moving or not (why should game people not have to pay for used gas at stoplights?). That'd be pretty easy to do.

Code:
Untitled Trigger 001
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Highway <gen>)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                      ((Triggering unit) is being transported) Equal to True
                    Then - Actions
                        Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - 1.00)
                    Else - Actions

And then For gas station
Code:
Untitled Trigger 002
    Events
        Unit - A unit enters Gas_Station <gen>
    Conditions
        ((Entering unit) is being transported) Equal to True
    Actions
        Unit - Pause (Triggering unit)
        Wait 10.00 game-time seconds
        Unit - Unpause (Triggering unit)
        Unit - Set mana of (Entering unit) to 100.00%
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
lllidan said:
Or you could set the gas amount high, and have it consuming whenever your in it, moving or not (why should game people not have to pay for used gas at stoplights?). That'd be pretty easy to do.

Code:
Untitled Trigger 001
    Events
        Time - Every 1.00 seconds of game time
    Conditions
        ((Triggering unit) is being transported) Equal to True
    Actions
        Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - 1.00)

there is no triggering unit in periodic event...
 
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