Limited Floating Text Quantities?

BlueSin

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Is there a limit on how many floating texts you can have in a map?

I kept trying different things in my map, and I couldnt figure out why it stopped making floating at a certain point in time, and then I thought to add waits so I could see what the hell was happening.

This is what I found (replay attached).
 

BlueSin

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Damn it. Is there anyway to bypass the limit, like a special feature in WEU? Or can you or anyone else think of an alternate solution to what I'm trying to do? (See attachment).
 

SFilip

Gone but not forgotten
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You can't play a replay unless you actually have the map... :rolleyes:
This limit seems hardcoded so you probably can't bypass it. Anyway what are you trying to do?
 

BlueSin

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>>You can't play a replay unless you actually have the map...

Sorry its been about a month since Ive used warcraft. :)

>>Anyway what are you trying to do?

Well I have this Sudoku map I just started working on today, and it's nearly done. Each player has a board, and can navigate through the cells in his board with the arrowkeys. Therer are initial numbers over some of the cells (the clues), and when a player enters a chat number, it appears above the corresponding cell. Only problem is, there's 972 (81x12) cells, and I'm at a loss of what to do since floating text looks so perfect. The only other thing I could thing of is to make a model of numbers 1-9, but that would be very inconvenient.
 

InfectedWithDrew

I used to go here a lot.
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[offtopic]Oh noes! SFilip double posted!![/offtopic]

Why is this a problem? Are you trying to put too many numbers down on the Sudoku board? Perhaps you could use something else...

Lol. You posted before I did. Yeah, you gotta make the models. It's probably the only way, save placing a bunch of torch doodads in formation.
 

BlueSin

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>>placing a bunch of torch doodads in formation.

Haha. Now to find a modeler willing to do it...

Edit: Oh yeah +rep to all.
 

SFilip

Gone but not forgotten
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Actually you don't need to model the actual number (that would be a good idea though, I always wanted to see numbers in the style the random item ? model was done).
All you need is a couple of icons and the plane model that uses them as skins. A model like that was already done in the past, but I have no idea where to find it now, sorry.
 

BlueSin

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>>I always wanted to see numbers in the style the random item ? model was done

Yeah that's how I plan to have it done.:)

>>the plane model that uses them as skins

Which model is that, the foot switch or something? Also couldn't I only have one numbered skin then?
 

AceHart

Your Friendly Neighborhood Admin
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> there's 972 (81x12) cells

A 9X9 multiboard would do, with chessboard coloring for the 3x3 blocks.

Not as impressive as models of course. But easy to do.
 

Doom-Angel

Jass User (Just started using NewGen)
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about modeling the numbers

it should be very easy to model a number since u dont need an animation
even a very basic started modeler can do it - me for example :) (but not realy now my MilkShake 3D ran out of my register.... :( )
 

BlueSin

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> there's 972 (81x12) cells

A 9X9 multiboard would do, with chessboard coloring for the 3x3 blocks.

Not as impressive as models of course. But easy to do.

I hadnt thought of using multiboards. :) But I've already made the actual boards, and they look kind of neat imo, using a multiboard would probably drive away the few people that would ever play the map in the first place. :)

>>Peppars Chess Map - Size: 724kb

Heard of the map but never played it. Are there number models within it?

If I find a way to do the numbers today, I will also release the map today, since it's finished except for this.

Edit: Ah, okay I see he has some sort of 'number tiles', but only from 1-8. I'll have to take a look at them and see if I can edit one to a nine.
 

BlueSin

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Yeah common sense isn't my thing. :) Now let's see how these models look...

Okay having a bit of a problem...

I can view the models in Warcraft 3 Viewer, but World Editor doesn't recognize them. And yes, I restarted it. Can anyone real quick try importing one of the models (see attachment) into a map and see if it works for them? Thanks. :)
 

BlueSin

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bump.jpg
 

chovynz

We are all noobs! in different states of Noobism!
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You will need the skin paths as well. Check in Import manager to find out the certain paths and skins. i.e bordertile4.blp (if there is one. I haven't looked since giving it to you.)
 

Chocobo

White-Flower
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Yeah common sense isn't my thing. :) Now let's see how these models look...

Okay having a bit of a problem...

I can view the models in Warcraft 3 Viewer, but World Editor doesn't recognize them. And yes, I restarted it. Can anyone real quick try importing one of the models (see attachment) into a map and see if it works for them? Thanks. :)

I answered this one time, you need Textures\white.blp to have the 2 missing meshes.
 
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