Limited Floating Text Quantities?

BlueSin

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Is there a limit on how many floating texts you can have in a map?

I kept trying different things in my map, and I couldnt figure out why it stopped making floating at a certain point in time, and then I thought to add waits so I could see what the hell was happening.

This is what I found (replay attached).
 
Damn it. Is there anyway to bypass the limit, like a special feature in WEU? Or can you or anyone else think of an alternate solution to what I'm trying to do? (See attachment).
 
You can't play a replay unless you actually have the map... :rolleyes:
This limit seems hardcoded so you probably can't bypass it. Anyway what are you trying to do?
 
>>You can't play a replay unless you actually have the map...

Sorry its been about a month since Ive used warcraft. :)

>>Anyway what are you trying to do?

Well I have this Sudoku map I just started working on today, and it's nearly done. Each player has a board, and can navigate through the cells in his board with the arrowkeys. Therer are initial numbers over some of the cells (the clues), and when a player enters a chat number, it appears above the corresponding cell. Only problem is, there's 972 (81x12) cells, and I'm at a loss of what to do since floating text looks so perfect. The only other thing I could thing of is to make a model of numbers 1-9, but that would be very inconvenient.
 
[offtopic]Oh noes! SFilip double posted!![/offtopic]

Why is this a problem? Are you trying to put too many numbers down on the Sudoku board? Perhaps you could use something else...

Lol. You posted before I did. Yeah, you gotta make the models. It's probably the only way, save placing a bunch of torch doodads in formation.
 
>>placing a bunch of torch doodads in formation.

Haha. Now to find a modeler willing to do it...

Edit: Oh yeah +rep to all.
 
Actually you don't need to model the actual number (that would be a good idea though, I always wanted to see numbers in the style the random item ? model was done).
All you need is a couple of icons and the plane model that uses them as skins. A model like that was already done in the past, but I have no idea where to find it now, sorry.
 
>>I always wanted to see numbers in the style the random item ? model was done

Yeah that's how I plan to have it done.:)

>>the plane model that uses them as skins

Which model is that, the foot switch or something? Also couldn't I only have one numbered skin then?
 
> there's 972 (81x12) cells

A 9X9 multiboard would do, with chessboard coloring for the 3x3 blocks.

Not as impressive as models of course. But easy to do.
 
about modeling the numbers

it should be very easy to model a number since u dont need an animation
even a very basic started modeler can do it - me for example :) (but not realy now my MilkShake 3D ran out of my register.... :( )
 
> there's 972 (81x12) cells

A 9X9 multiboard would do, with chessboard coloring for the 3x3 blocks.

Not as impressive as models of course. But easy to do.

I hadnt thought of using multiboards. :) But I've already made the actual boards, and they look kind of neat imo, using a multiboard would probably drive away the few people that would ever play the map in the first place. :)

>>Peppars Chess Map - Size: 724kb

Heard of the map but never played it. Are there number models within it?

If I find a way to do the numbers today, I will also release the map today, since it's finished except for this.

Edit: Ah, okay I see he has some sort of 'number tiles', but only from 1-8. I'll have to take a look at them and see if I can edit one to a nine.
 
Yeah common sense isn't my thing. :) Now let's see how these models look...

Okay having a bit of a problem...

I can view the models in Warcraft 3 Viewer, but World Editor doesn't recognize them. And yes, I restarted it. Can anyone real quick try importing one of the models (see attachment) into a map and see if it works for them? Thanks. :)
 
bump.jpg
 
You will need the skin paths as well. Check in Import manager to find out the certain paths and skins. i.e bordertile4.blp (if there is one. I haven't looked since giving it to you.)
 
Yeah common sense isn't my thing. :) Now let's see how these models look...

Okay having a bit of a problem...

I can view the models in Warcraft 3 Viewer, but World Editor doesn't recognize them. And yes, I restarted it. Can anyone real quick try importing one of the models (see attachment) into a map and see if it works for them? Thanks. :)

I answered this one time, you need Textures\white.blp to have the 2 missing meshes.
 
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