WorpeX
New Member
- Reaction score
- 8
I tried to get some help on the Hiveworkshop, but I really wasn't getting any real help from anyone. So, gonna try posting here and see if anyone of guys can help me out. ^^
Anyway, I've been having this problem for a long time and its really been preventing me from getting anywhere with the map. A lot of my friends really enjoy it, but we can't ever get any good games anymore because it keeps crashing.
The reason why I can never figure out the problem is I have no clue where to begin. I always ask the players what they did right before the crash. But, they usually say something differant everytime and I can't get any crashes to match-up with each other. Also, its very hard to test this crash since it doesn't always happen. It has like a 100% chance of happening if its a full house or close to it. But if im alone i'll never get the error.
Usually the crash will happen around the 8 minute mark in a full house game, but i've had it happen a lot later also with less people (maybe 2 or 3 others).
My best guess would be that it has something to do with the scoreboard as the board is really crappy. Since thats my guess, i'll post the triggers for the board.
Multiboard Create
Hero Death
Hero Kills
Numbering
Any help would be appreciated. Heres a link to the download:
http://hiveworkshop.com/forums/attachment.php?attachmentid=5414&d=1177549299
Anyway, I've been having this problem for a long time and its really been preventing me from getting anywhere with the map. A lot of my friends really enjoy it, but we can't ever get any good games anymore because it keeps crashing.
The reason why I can never figure out the problem is I have no clue where to begin. I always ask the players what they did right before the crash. But, they usually say something differant everytime and I can't get any crashes to match-up with each other. Also, its very hard to test this crash since it doesn't always happen. It has like a 100% chance of happening if its a full house or close to it. But if im alone i'll never get the error.
Usually the crash will happen around the 8 minute mark in a full house game, but i've had it happen a lot later also with less people (maybe 2 or 3 others).
My best guess would be that it has something to do with the scoreboard as the board is really crappy. Since thats my guess, i'll post the triggers for the board.
Multiboard Create
Code:
Multiboard Create
Events
Conditions
Actions
Wait 1.00 seconds
Set TempInt = 2
Multiboard - Create a multiboard with 2 columns and (2 + Total_Num_Players) rows, titled none
Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
-------- Defenders --------
Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to |cffffaa00The Defen...
Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to |cffffaa00K/D|r
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) slot status) Equal to Is playing
((Player((Integer A))) controller) Equal to User
Then - Actions
Multiboard - Set the text for (Last created multiboard) item in column 1, row TempInt to ( + (Name of (Player((Integer A)))))
Multiboard - Set the text for (Last created multiboard) item in column 2, row TempInt to 0 / 0
Set TempInt = (TempInt + 1)
Else - Actions
-------- Undead --------
Multiboard - Set the text for (Last created multiboard) item in column 1, row TempInt to |cff802A2AThe Undea...
Multiboard - Set the text for (Last created multiboard) item in column 2, row TempInt to |cff802A2AK/D|r
Set TempInt = (TempInt + 1)
For each (Integer A) from 6 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Player((Integer A))) slot status) Equal to Is playing
((Player((Integer A))) controller) Equal to User
Then - Actions
Multiboard - Set the text for (Last created multiboard) item in column 1, row TempInt to ( + (Name of (Player((Integer A)))))
Multiboard - Set the text for (Last created multiboard) item in column 2, row TempInt to 0 / 0
Set TempInt = (TempInt + 1)
Else - Actions
-------- ------------------- --------
Multiboard - Set the width for (Last created multiboard) item in column 1, row 0 to 11.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2, row 0 to 3.50% of the total screen width
Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Multiboard - Show (Last created multiboard)
Multiboard - Maximize (Last created multiboard)
Set LastCreatedLeaderBoard = (Last created multiboard)
Multiboard - Change the title of LastCreatedLeaderBoard to |cff006400Coming of...
Hero Death
Code:
Hero Death
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) is A Hero) Equal to True
((Dying unit) is an illusion) Equal to False
Actions
Set TempPlayer = (Owner of (Killing unit))
-------- Killing Hero's Owner --------
Set TempInt = (Player number of (Owner of (Killing unit)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
TempInt Equal to (Player number of (Owner of (Dying unit)))
TempInt Equal to 13
TempInt Equal to 14
TempInt Equal to 15
TempInt Equal to 16
Then - Actions
Else - Actions
Trigger - Run Multiboard Row Number Process <gen> (ignoring conditions)
Set Player_Hero_Kills[TempInt] = (Player_Hero_Kills[TempInt] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 2, row (TempInt + (1 - Temp_int_Multiboard)) to ((String(Player_Hero_Kills[TempInt])) + ( / + (String(Player_hero_deaths[TempInt]))))
-------- Dying Hero's Owner --------
Set TempInt = (Player number of (Owner of (Dying unit)))
Trigger - Run Multiboard Row Number Process <gen> (ignoring conditions)
Set Player_hero_deaths[TempInt] = (Player_hero_deaths[TempInt] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 2, row (TempInt + (1 - Temp_int_Multiboard)) to ((String(Player_Hero_Kills[TempInt])) + ( / + (String(Player_hero_deaths[TempInt]))))
-------- ----------------------------------- --------
Set TempString = ((Name of TempPlayer) + ( (Level + ((String((Level of (Killing unit)))) + ))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player number of (Owner of (Killing unit))) Equal to 13
Then - Actions
Set TempString = The Wandering Creep
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player number of (Owner of (Killing unit))) Equal to 12
Then - Actions
Set TempString = The Chaos
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player number of (Owner of (Killing unit))) Equal to 11
Then - Actions
Set TempString = The Defenders
Else - Actions
Hero Kills
Code:
Hero Kills
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set TempString = ((Name of TempPlayer) + ( (Level + ((String((Level of (Killing unit)))) + ))))
Player - Add (100 x (Hero level of (Dying unit))) to (Owner of (Killing unit)) Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player number of (Owner of (Killing unit))) Equal to 12
Then - Actions
Set TempString = The Chaos
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player number of (Owner of (Killing unit))) Equal to 11
Then - Actions
Set TempString = The Defenders
Else - Actions
Numbering
Code:
Multiboard Row Number Process
Events
Map initialization
Conditions
Actions
Set Temp_int_Multiboard = 0
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TempInt Less than 6
Then - Actions
For each (Integer A) from 1 to (TempInt - 1), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
This_Player_is_Playing[(Integer A)] Equal to False
Then - Actions
Set Temp_int_Multiboard = (Temp_int_Multiboard + 1)
Else - Actions
Else - Actions
For each (Integer A) from 1 to (TempInt - 2), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
This_Player_is_Playing[(Integer A)] Equal to False
Then - Actions
Set Temp_int_Multiboard = (Temp_int_Multiboard + 1)
Else - Actions
Any help would be appreciated. Heres a link to the download:
http://hiveworkshop.com/forums/attachment.php?attachmentid=5414&d=1177549299