MassImpale
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mass Impale
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 200.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 150.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 0.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 45.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 90.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 135.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 180.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 225.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 270.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 100.00 towards 315.00 degrees) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl