gbubic2
Active Member
- Reaction score
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I have made 12 triggers like this for 12 players and still leaking all over the place. Please help i am going crazy?
P.S. How do you make a window for triggers in side of thread?
Trigger:
- Player 1 Dies
- Events
- Unit - A unit owned by Player 1 (Red) Dies
- Conditions
- ((Dying unit) is A Hero) Equal to True
- Actions
- Set PointVis1 = (Position of (Dying unit))
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Dying unit)) emitting Visibility from PointVis1 to a radius of 610.00
- Set DeathVIS1 = (Last created visibility modifier)
- Custom script: call RemoveLocation(udg_PointVis1)
- Wait 6.00 seconds
- Visibility - Destroy DeathVIS1
- Set PointCamDie1 = (Center of Graveyard <gen>)
- Camera - Pan camera for (Owner of (Dying unit)) to PointCamDie1 over 1.00 seconds
- Custom script: call RemoveLocation(udg_PointCamDie1)
- Wait 1.00 seconds
- Set PointGVY = (Random point in Graveyard <gen>)
- Hero - Instantly revive (Dying unit) at PointGVY, Show revival graphics
- Custom script: call RemoveLocation(udg_PointGVY)
- Unit - Make (Dying unit) Invulnerable
- Selection - Select (Dying unit) for (Owner of (Dying unit))
- Events
P.S. How do you make a window for triggers in side of thread?