AoW_Hun7312
I'm a magic man, I've got magic hands.
- Reaction score
- 76
I was reading up on memory leaks using the tutorials here, and ran into a few questions.
1. Do I have to null local player variables? What else has to be nulled?
2. Do I have to create a "fake" boolexpr in this function, or am I fine using null?
1. Do I have to null local player variables? What else has to be nulled?
2. Do I have to create a "fake" boolexpr in this function, or am I fine using null?
JASS:
call TriggerRegisterPlayerUnitEvent(t, Player(i), EVENT_PLAYER_UNIT_ATTACKED, null