Meteor spell

Orphen_123

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im making an ability called ice meteor. i was going to use the infernals birth animation but even if i make it blue it still has the green fire behind it. wat others ways r there to do it, not just by changing the model fire to like blizzard or rain of fire
 
Not totally sure how you would do this but- create a unit with infernal and set its animation to birth. Then play it when you cast spell. its not accurate because youll have to use waits. Dling models the best way imo
 
I think somene here made an Icy Meteor model a long time ago. Try searching in the resources section.
 
ive got a unit with the model file based on the ability hurl boulder and just changed the colour, ive set its height to 1000 and made it when the ability ice meteor gets casted it creates the unit but i dont no how to make it move towards where it gets casted, how do u change there heigh using triggers, like leap in dota with potm
 
Comments are in Red

Code:
Events
Unit starts the effect of an ability
Conditions
Ability being cast equal to Ice Boulder
Actions
Create IceBoulder at position of casting unit
Order (Last Created Unit) to move towards target point of ability being cast
Add Ability Crow Form to (Last Created Unit)
Remove Ability Crow Form from (Last Created Unit)
Set flying height...
[COLOR="Red"]Do what you need to do now[/COLOR]
 
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