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Hello, some of you may recognize me from the Modern Objects and Lighting http://www.thehelper.net/forums/showthread.php?p=812439#post812439 package.
I am in the process of creating a texture library before I make the models, and would like to ask this site; what would they like included in a massive model package of an island?
These aren't just nature models. Many of them will be man-made. From
http://knowledge.insead.edu/images/africanShanty_insead.jpg
To
http://www.british-filipino.com/img/shanty1.jpg
And
http://www.british-filipino.com/img/shanty2.jpg
Will be the general style of the buildings. Buildings will be constructed out of individual metal pieces of varying angles, instead of a pre-constructed building. This allows the terrainer maximum creativity.
While based several years into the future, modern technologies of this day is finally reaching of this island. Refrigerators, coffee pots, and so on.
For example, these are the bases of a shanty.
-Metal Slabs (for walls, floor, and ceiling)
-Foundation (to allow a more flat surface)
-Foundation Wall (varies the structure)
-Roof (while metal slabs, the roof will have multiple slabs as a single object. This makes it useable as a destructible that turns transparent when entered)
-Steps (for foundation)
-Pillers/Columns (metal, wood, ect)
-Wood Boards
Those pieces would have many variations of texture, angle, size, shape, and so on. For example, I have 25 metal-sheet textures, most of which will be used on a metal sheet. Each metal-sheet model would have at least 3 different angles on it.
There may also be a city architecture (depending on size). These would be much more 'solid' houses and would be created out of actual walls, instead of many pieces.
So, go crazy with your ideas. Maybe one of the villages fishes for a living; suggest boats, fishing gear, ect.
The more pictures you provide, the better.
Suggesting enough will get + rep.
To all the smart-asses: This is a project I am making, which is why it's in the Members Projects section. When completed, I will create a topic in the proper directory.
Personnel List (extremely small list)
-Air Conditioner parts
-Drainage
-Telephone Pole
-Wiring (telephone pole, misc, heavy)
-TV, TV parts (attena, dvd player, ect)
-Road
-Rocks
-Kid Toys
-Lights (pole lamps, flashlights, ect)
-Sewage Gutter
-Pictures
-Garbage Can
-Garbage Container
-Sidewalk
-Rail road parts
-Wooden Steps (+ metal)
-Tools (lawn mower, chain saw, ect)
-Piping
-Vents
-Parking lines, blocks, meters, ect
-Fences
-River Canal Cement
-Stop Lights
-Signs
-Debray (bricks, cement, metal slabs, ect)
-Rubble
-Shopping carts
-Abandoned cars (individual parts)
-Trash
-Tomb Stone
Here are some pictures of the concept in action. Around 3-4 different metal slabs at 3 angles. Each metal piece is it's own object, as shown in the third picture.
EDIT1: 11-26-08
EDIT: 11-29-08 (Almost December, hooyah!)
Total Imports: 288
Size of Imports: 1040 (On average, this is reduced by 1/2 in the w3x)
Mood from Project: Nervous about space restrictions (aiming for 2mb in w3x)
Project Canceled. And I had a vast section of the list completed to. 600kb left to fill also.
I am in the process of creating a texture library before I make the models, and would like to ask this site; what would they like included in a massive model package of an island?
These aren't just nature models. Many of them will be man-made. From
http://knowledge.insead.edu/images/africanShanty_insead.jpg
To
http://www.british-filipino.com/img/shanty1.jpg
And
http://www.british-filipino.com/img/shanty2.jpg
Will be the general style of the buildings. Buildings will be constructed out of individual metal pieces of varying angles, instead of a pre-constructed building. This allows the terrainer maximum creativity.
While based several years into the future, modern technologies of this day is finally reaching of this island. Refrigerators, coffee pots, and so on.
For example, these are the bases of a shanty.
-Metal Slabs (for walls, floor, and ceiling)
-Foundation (to allow a more flat surface)
-Foundation Wall (varies the structure)
-Roof (while metal slabs, the roof will have multiple slabs as a single object. This makes it useable as a destructible that turns transparent when entered)
-Steps (for foundation)
-Pillers/Columns (metal, wood, ect)
-Wood Boards
Those pieces would have many variations of texture, angle, size, shape, and so on. For example, I have 25 metal-sheet textures, most of which will be used on a metal sheet. Each metal-sheet model would have at least 3 different angles on it.
There may also be a city architecture (depending on size). These would be much more 'solid' houses and would be created out of actual walls, instead of many pieces.
So, go crazy with your ideas. Maybe one of the villages fishes for a living; suggest boats, fishing gear, ect.
The more pictures you provide, the better.
Suggesting enough will get + rep.
To all the smart-asses: This is a project I am making, which is why it's in the Members Projects section. When completed, I will create a topic in the proper directory.
Personnel List (extremely small list)
-Air Conditioner parts
-Drainage
-Telephone Pole
-Wiring (telephone pole, misc, heavy)
-TV, TV parts (attena, dvd player, ect)
-Road
-Rocks
-Kid Toys
-Lights (pole lamps, flashlights, ect)
-Sewage Gutter
-Pictures
-Garbage Can
-Garbage Container
-Sidewalk
-Rail road parts
-Wooden Steps (+ metal)
-Tools (lawn mower, chain saw, ect)
-Piping
-Vents
-Parking lines, blocks, meters, ect
-Fences
-River Canal Cement
-Stop Lights
-Signs
-Debray (bricks, cement, metal slabs, ect)
-Rubble
-Shopping carts
-Abandoned cars (individual parts)
-Trash
-Tomb Stone
Here are some pictures of the concept in action. Around 3-4 different metal slabs at 3 angles. Each metal piece is it's own object, as shown in the third picture.
EDIT1: 11-26-08
The main metal textures have been picked out. 48 Metallic textures, all of which will be used on the metal slabs.
Current idea is to have 3 wall paneling for each texture (varying in size and angle) along with 1 floor, and 1 roof.
Remember, there will be other materials too. Plastic (if a noticeable difference), wood, concrete, ect. Also, these textures aren't just used on walls and floors. They are used on the vast majority of objects proving a worthwhile investment.
Total Map Size: 347kb [99 imports at uncompressed 672kb]
Current idea is to have 3 wall paneling for each texture (varying in size and angle) along with 1 floor, and 1 roof.
Remember, there will be other materials too. Plastic (if a noticeable difference), wood, concrete, ect. Also, these textures aren't just used on walls and floors. They are used on the vast majority of objects proving a worthwhile investment.
Total Map Size: 347kb [99 imports at uncompressed 672kb]
EDIT: 11-29-08 (Almost December, hooyah!)
Total Imports: 288
Size of Imports: 1040 (On average, this is reduced by 1/2 in the w3x)
Mood from Project: Nervous about space restrictions (aiming for 2mb in w3x)
Big update (for myself at least)
234 models, using the same model and 48 different textures on 5 variations of both scale and angle, have been exported into wc3.
The purpose of the models are to construct houses.
The purpose of the textures are for future objects; ranging from teapots, refrigerators, telephone poles, and tanks.
However, the fun part comes again. 50 textures get to be resized, tiled, ect. Many of which will get the same treatment (or reduced) as the metal slabs got. Most likely it will be reduced. Most will have a main slab, roof though.
After which, will begin actual models. Hooyah!
As I go on, textures I notice I rarely use will be replaced with better ones. This update will also reflect the wall, often times making more useful.
And, to show you the scope of what I have done..
Full model list
A wall using these pieces.
234 models, using the same model and 48 different textures on 5 variations of both scale and angle, have been exported into wc3.
The purpose of the models are to construct houses.
The purpose of the textures are for future objects; ranging from teapots, refrigerators, telephone poles, and tanks.
However, the fun part comes again. 50 textures get to be resized, tiled, ect. Many of which will get the same treatment (or reduced) as the metal slabs got. Most likely it will be reduced. Most will have a main slab, roof though.
After which, will begin actual models. Hooyah!
As I go on, textures I notice I rarely use will be replaced with better ones. This update will also reflect the wall, often times making more useful.
And, to show you the scope of what I have done..
Full model list
A wall using these pieces.
Project Canceled. And I had a vast section of the list completed to. 600kb left to fill also.