Multiple waypoints

JHouse3532

New Member
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1
Ive got Two questions...

For the first i was wondering how i make it so a spawned unit (vehicle) would follow a path repeatedly over and over again until killed. For instance a road.

For the second question i was woundering if its possible to have make it where a spawned unit would go to a target and then after killing him would go to another target no located in the first targeted region.
 

Komaqtion

You can change this now in User CP.
Reaction score
469
1. You need a set of regions for this, and use this trigger for each region:
Trigger:
  • Road
    • Events
      • Unit - A unit enters Region 1 <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to (Your_Unit-Type)
    • Actions
      • Set TempPoint = (Center of Region 2 <gen>)
      • Unit - Order (Triggering unit) to Attack-Move To TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)


The condition is optional :D Just change the regions to your own :D

2. Maybe like this :
Trigger:
  • Chain Kill
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to (Your_Unit-Type)
    • Actions
      • Unit - Order (Triggering unit) to Attack (Your_Unit)
 
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