PrisonLove
Hard Realist
- Reaction score
- 78
I need abilities for each of these heroes:
Minotaur
Role: Damage sponge, damage dealer
Ability 1: Heavy Strike - deals physical damage and knocks an enemy back a great distance.
Ability 2: Rage - Dashes toward a target location, dealing physical damage to and knocking back all enemies caught in the path
Ability 3: Bull Strength - Increases strength by x points
Ability 4 [Ultimate]: <Need an Ability!>
Witch Doctor
Role: Spellcaster, debuffer
Ability 1: Pale Horse - Inflicts minor damage, but adds a new debuff to the target unit with each level (debuffs: slow, curse, faerie fire).
Ability 2: Voodoo Curse - Deals damage per second based on target's max health, heals the witch doctor for all damage taken after x seconds.
Ability 3: Deja Vu - Documents a target unit's current health and after x seconds, sets its health back to this amount, regardless of all healing or damage taken.
Ability 4 [Ultimate]: Dark Voodoo - Cut's a target enemy's current HP in half. If the target is not killed before the curse ends, its health is restored. Lasts x seconds.
Burning Archer
Role: Ranged attacker, rest to be determined by you guys
Ability 1: <Need an Ability!>
Ability 2: <Need an Ability!>
Ability 3: <Need an Ability!>
Ability 4 [Ultimate]: <Need an Ability!>
Thanks for any and all help, +rep for good ideas.
Minotaur
Role: Damage sponge, damage dealer
Ability 1: Heavy Strike - deals physical damage and knocks an enemy back a great distance.
Ability 2: Rage - Dashes toward a target location, dealing physical damage to and knocking back all enemies caught in the path
Ability 3: Bull Strength - Increases strength by x points
Ability 4 [Ultimate]: <Need an Ability!>
Witch Doctor
Role: Spellcaster, debuffer
Ability 1: Pale Horse - Inflicts minor damage, but adds a new debuff to the target unit with each level (debuffs: slow, curse, faerie fire).
Ability 2: Voodoo Curse - Deals damage per second based on target's max health, heals the witch doctor for all damage taken after x seconds.
Ability 3: Deja Vu - Documents a target unit's current health and after x seconds, sets its health back to this amount, regardless of all healing or damage taken.
Ability 4 [Ultimate]: Dark Voodoo - Cut's a target enemy's current HP in half. If the target is not killed before the curse ends, its health is restored. Lasts x seconds.
Burning Archer
Role: Ranged attacker, rest to be determined by you guys
Ability 1: <Need an Ability!>
Ability 2: <Need an Ability!>
Ability 3: <Need an Ability!>
Ability 4 [Ultimate]: <Need an Ability!>
Thanks for any and all help, +rep for good ideas.