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Ok, I'm looking for a way to make an ability that allows the hero to jump over small doodads like fences etc. With no attack element in it, and it should not be able to jump over cliffs.
I found some jump abilities, but there the hero is able to jump over cliffs etc too. And there is often an attack element in it too.. Maybe I could edit them, but I rather create my own ability.
So my question: How can I make it look like the unit is walking during this jump?
How can I ensure that they are only able to jump over fences etc and not over cliffs? Do you think setting the cast range to just enough to target the ground behind the fence, but too low to target the ground behind a cliff would do the trick?
I found some jump abilities, but there the hero is able to jump over cliffs etc too. And there is often an attack element in it too.. Maybe I could edit them, but I rather create my own ability.
So my question: How can I make it look like the unit is walking during this jump?
How can I ensure that they are only able to jump over fences etc and not over cliffs? Do you think setting the cast range to just enough to target the ground behind the fence, but too low to target the ground behind a cliff would do the trick?