Need help with Spell

0rcL0rd

New Member
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EDIT: SOLVED


i want to make a spell for a TD.
like you have with Hero Line Wars there is a tower with spells.
im trying to make a stun spell, wich stuns all units in a area.
al already got this:

Code:
Stun Player 1
	[COLOR="Red"]Events[/COLOR]
	 Unit-A unit Begins casting an ability
	[COLOR="Lime"]Conditions[/COLOR]
	 (Ability being cast) Equal to Stun
	 (Unit-type of(Casting unit)) Equal to Scout Tower
	 (Owner of (Casting unit) Equal to Player 1 (Red)
	[COLOR="Blue"]Actions[/COLOR]
	 Unit Group - Pick every unit in (Units in RedArea <gen>) and do (Actions)
	   Loop-Actions
	     Special Effects - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl

i do this for every player
i hope someone can help me
tnx
 

Dinowc

don't expect anything, prepare for everything
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uhm that will only create special effects on each unit...

create a dummy in the center of the region and order him to cast war stomp (set the AOE of the war stomp to the size of the region and add a special effect on dummy's position)
 

Gtam

Lerning how to write and read!! Yeah.
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Change Events to unit start the efect of an ability and all casting unit to trigering unit
 

0rcL0rd

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ok i changed the casting units to triggering units and starts the effect of an ability.
and offcourse spell is based on Warstomp.
how come it doesnt work.

btw..i do need the units to stun for a few seconds:p
 

Ayanami

칼리
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288
Trigger:
  • Stun Player 1
    • Events
      • Unit - Starts the effect on an ability
    • Conditions
      • And
        • (Ability being cast) Equal to Stun
        • (Unit-type of(Triggering)) Equal to Scout Tower
        • (Owner of (Triggering) Equal to Player 1 (Red)
    • Actions
      • Unit Group - Pick every unit in (Units in RedArea &lt;gen&gt;) and do (Actions)
        • Loop-Actions
          • Set TempPoint = (Position of (Picked unit))
            • Special Effects - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
            • Custom Script: call RemoveLocation(udg_TempPoint)


Of course this is hand written. Try add the "And" conidtion? By the way, what doesn't work? The stun?

Your "Position of picked unit" leaks. Therefore use a variable and then remove it.
 

Ayanami

칼리
Reaction score
288
doesnt work:S
the effect works only the units dont stun:S

Wait hold on. Can you tell us what that doesn't work? God I asked 3 times. What is it that doesn't work? Does the effect screw up? Does the stun not work?
 

the_ideal

user title
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Or just create a dummy and cast a 0 damage War Stomp.

Or pick every unit and cast a 0 damage instant Storm Bolt.
 

0rcL0rd

New Member
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im sorry...i mean the stun doesnt work...the keep walking..you see the effect but no stunning
 

Gtam

Lerning how to write and read!! Yeah.
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Pick every unit in <ur region> and do multiple actions. Create dumy at position of picked unit. Add storm bolt to last created unit. Order last created unit to mountain king storm bolt picked unit
 

0rcL0rd

New Member
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this is what i got so far:

Trigger:
  • Stun Player 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • And - All (Conditions)are true
        • (Ability being cast) Equal to Stun
        • (Unit-type of (Triggering unit)) Equal to Scout Tower
        • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit Group - Pick every unit in (Units in RedArea &lt;gen&gt;) and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of (Picked unit))
          • Unit - Pause (Picked unit)
          • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
          • Custom script: call RemoveLocation(udg_TempPoint)
          • Wait 3.00 seconds
          • Unit - Unpause (Picked unit)
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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this is what i got so far:

Trigger:
  • Stun Player 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • And - All (Conditions)are true
        • (Ability being cast) Equal to Stun
        • (Unit-type of (Triggering unit)) Equal to Scout Tower
        • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit Group - Pick every unit in (Units in RedArea &lt;gen&gt;) and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of (Picked unit))
          • Unit - Pause (Picked unit)
          • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
          • Custom script: call RemoveLocation(udg_TempPoint)
          • Wait 3.00 seconds
          • Unit - Unpause (Picked unit)

remove the wait inside the loop and loop it again after 3 seconds to unpasue picked unit

Trigger:
  • Stun Player 1
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • And - All (Conditions)are true
        • (Ability being cast) Equal to Stun
        • (Unit-type of (Triggering unit)) Equal to Scout Tower
        • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Custom script: set bj_wantDestroyGroup=true
      • Unit Group - Pick every unit in (Units in RedArea &lt;gen&gt;) and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of (Picked unit))
          • Unit - Pause (Picked unit)
          • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
          • Custom script: call RemoveLocation(udg_TempPoint)
      • Wait 3.00 seconds
      • Custom script: set bj_wantDestroyGroup=true
      • Unit Group - Pick every unit in (Units in RedArea &lt;gen&gt;) and do (Actions)
        • Loop - Actions
          • Unit - Unpause (Picked unit)


btw your pick units leaks add the custom script befor there i have made them in the edited trigger code
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
YEEEESS thank you very much:D:D it works
RESPECT

i got one question, how does the custom script work?

its a way in gui to use jass coding.
+rep would be appreciated :p since i missing one for 100 :)
 
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