Need lil help

feelthless

New Member
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1
hi guys. currently i try to make triggers that creates a floating text above damaged unit but it doesnt work. pls help me out. here's the trigger

Trigger:
  • Damage 0
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Unit Group - Add (Triggering unit) to AllUnits
      • Unit Group - Pick every unit in AllUnits and do (Actions)
        • Loop - Actions
          • Trigger - Add to Damage 1 <gen> the event (Unit - (Picked unit) Takes damage)


I am pretty sure that the mistake is in this trigger, the other just creates the floating text.
 

MagnaGuard

Active Member
Reaction score
49
I think
Trigger:
  • Events
    • Unit - A unit enters (playable map are)

Means when it ENTERS not if it is already there, I could be wrong though.
 

feelthless

New Member
Reaction score
1
hm...i think you are right..any ideas how to make it works with already in map units...maybe check every second if there is any unit in map that is not in EveryUnit unit group and add it to the group....any ideas?
 

MagnaGuard

Active Member
Reaction score
49
every minute of game time run the trigger except add all units that are in playable map area
 
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