Newb Help

1Shredder1

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1
Hi, I'm brand new to this forum and i had some problems with the world editor. Sorry if a thread like this already exists, but I didn't want to have to root through all the archives to find out. However, here's my problem: Whenever I test a map i made, I get an auto victory. Then, no matter what I do, I always start with a town hall (or race equivalent) and 5 peasants (or race equivalent). It's extremely frustrating and I haven't figured it out yet.:banghead: Please help! :eek:
 

skytainted

New Member
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3
Oh, it's quite easy. I asked this question before when I was really new to the World Editor but now.. I'm still a average map-maker. I'll explain it to you.

Code:
Events
    Map initialization
Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)

You see this trigger in the trigger editor right? (F4). Just delete this trigger.
Code:
Melee Game - Enforce victory/defeat conditions (for all players)

Quite Simple.

And for the Town Hall. Delete this triggers.
Code:
Melee Game - Create starting units (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
 
B

benj_war3

Guest
Code:
Melee Game - Create starting units (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
[/QUOTE]

You don't need to remove the creeps because it might remove the neutral passive units or allies who spawn there. You only need to delete this:
Code:
Melee Game - Create starting units (for all players)
 

vypur85

Hibernate
Reaction score
803
You don't need to remove the creeps because it might remove the neutral passive units or allies who spawn there. You only need to delete this:

o_O Actually it's easier to remove everything and start from scratch. It won't affect anything, unless of course you need those melee triggers.
 
B

benj_war3

Guest
That's what I do but he didn't ask the question.. So... I only said that thing.
 

wewso

New Member
Reaction score
11
READ vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

I think that 1Shredder1s got it long ago (from skytainted's good explanation) but since everyone is giving their own ill give mine too.

It is very important to follow all the steps I have given you!

Step 1 - Going to the object editor

First you go to Unit Editor and you create a custom unit named "Dummy_Start_Location_Town_Hall_&_Worker_BOOOOM_BAANG_KILLER" (Its one word) based off of the Undead Ghost. You will have to change its Model File to one which you have inported earlier. The model must be chosen very carefully so that it cant be seen by the player, whos starting location we will be destroinig. You also have to make the model very smallso that it cant be selected easily by the palyer.

So we are finished with the "Dummy_Start_Location_Town_Hall_&_Worker_BOOOOM_BAANG_KILLER" and we have to continue with the dummy ability with which the "Dummy_Start_Location_Town_Hall_&_Worker_BOOOOM_BAANG_KILLER" will be BOOOOM_BAANG_KILLING the player's Town Hall and workers.

Make a custom ability based off of Rain of Fire (Neutral Hostile) and name it Robbert. If there is more than one player in the game you will have to rename the ability to Jack so that the W/E doesnt have to remember so many letters. You also have to change some of the fields >> Data - Damage - 4180.00 because thats the Specific heat at which one gram of water rises its temperature by 1C.

Lastly you have to put the dummy ability Robbert or Jack on Dummy_Start_Location_Town_Hall_&_Worker_BOOOOM_BAANG_KILLER so that it can cast it.

Step 2 - Now the triggers

First of all you have to rename the "Melee Initialization" trigger to "SACRET_TRIGGER_OF_LIFE_DO_NOT_DELETE" Because if you accidently delete it, Warcraft 3 will crash and become corrupted and you wont ever be able to play it again on your computer.

It should look stg like this>>
Code:
SACRET_TRIGGER_OF_LIFE_DO_NOT_DELETE
    Events
        Map initialization
    Conditions
    Actions
        -------- SACRED DATA --------
        Melee Game - Use melee time of day (for all players)
        -------- SACRED DATA --------
        Melee Game - Limit Heroes to 1 per Hero-type (for all players)
        -------- SACRED DATA --------
        Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
        -------- SACRED DATA --------
        Melee Game - Set starting resources (for all players)
        -------- SACRED DATA --------
        Melee Game - Remove creeps and critters from used start locations (for all players)
        -------- SACRED DATA --------
        Melee Game - Create starting units (for all players)
        -------- SACRED DATA --------
        Melee Game - Run melee AI scripts (for computer players)
        -------- SACRED DATA --------
        Melee Game - Enforce victory/defeat conditions (for all players)
        -------- SACRED DATA --------

Then you have create a new trigger which will spawn the Dummy KILLER and order it to act. For the purpose you need 2 unit varaibles >> ROBBERT and JACK

Code:
Spawning the dummy
    Events
        Map initialization
    Conditions
    Actions
        Unit - Create 1 Dummy_Start_Location_Town_Hall_&_Worker_BOOOOM_BAANG_KILLER for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of players in (All players matching (((Matching player) slot status) Equal to Is playing))) Equal to 1
            Then - Actions
                Set ROBBERT = (Last created unit)
                Wait 2.00 seconds
                Unit - Order ROBBERT to Neutral - Robbert (Player 1 start location)
            Else - Actions
                Set JACK = (Last created unit)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 1 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 2 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 3 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 4 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 5 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 6 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 7 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 8 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 9 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 10 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 11 start location)
                Wait 2.00 seconds
                Unit - Order JACK to Neutral - Jack (Player 12 start location)

Step 3 - Protection

Now you have to go to Edit > Convert to custom text so that you dont mess it up (I asume you dont know JASS).

Lastly you have to download the latest version of Vexorian map optimiser and protect the map so that no one can open it and find your secret unique way of removing Town Hall + Workors.


PS: 1Shredder1, thats not addresed to you and I am not making fun of you. Thats addressed to those, who keep posting in a thread that has its questions already answered. They all just say the same thing in in thier own words (Just like me :shades:)

I know that Im probably getting alot of - - - - Rep but some times i am out of my nerves. Sorry.
Good luck.
 

vypur85

Hibernate
Reaction score
803
Damn it. I'll +R you for making me smile and your effort in creating the long-winded useless triggers >.<. Don't do this again in the future... Lol...

And people: Please disregard post #9. The contents are not true.
 

1Shredder1

New Member
Reaction score
1
Wow, thanks for all the help. I haven't been able to try it out yet but I'll try on Saturday. It's been bugging me ever since i got ROC and TFT and i never figured it out. Again, thanks alot :D
 

joaoac

Active Member
Reaction score
11
Same as vypur85.

I am still laughing!!!!

Dude Wilson, I 'll try your trigger as soon as possible, lol!!!!!!!
(wewso = wilson, catch it?)
 

wewso

New Member
Reaction score
11
Well you have an interesting explanation of my nick, joaoac. But actualy it has nothing to do with Wilson, even though it may have something in common with my first name, that is slightly different. :shades:
 
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