No attack to allies ?

B

Boni

Guest
how do i make that allies cant attack each other like in DOTA ?
 

lesson

New Member
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5
hmm.. i haven't played DOTA for a long time.. but try and click on Player Properties and then make a new Force.. and make them allied with eachother..

i dont know what it's like in DOTA...
 
B

Boni

Guest
i mean, in DOTA when you try to attack your allies with letter "A" u just stop, u dont hit him..
 

Hero

─║╣ero─
Reaction score
250
This is what i did...dunno if it even works but try it...

Event: A unit is issued an order

Condition: None

Actions: If Then Else
IF: Targeted Unit is an enemy of owner of issued unit
Then: Do Nothing
Else: Order issued unit to (stop)
 

AceHart

Your Friendly Neighborhood Admin
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1,495
Code:
Events
    Unit - A unit Is attacked
Conditions
    ((Attacking unit) belongs to an ally of (Owner of (Attacked unit))) Equal to True
Actions
    Unit - Order (Attacking unit) to Stop


The order can be found in: Unit - Issue order with no target.
 

Drakethos

Preordered Sc2 ftw!
Reaction score
56
i need use this trigger

AceHart said:
Code:
Events
    Unit - A unit Is attacked
Conditions
    ((Attacking unit) belongs to an ally of (Owner of (Attacked unit))) Equal to True
Actions
    Unit - Order (Attacking unit) to Stop


The order can be found in: Unit - Issue order with no target.

were do u find the condition that lets u make attacking unit blong to attacked unit ? please help!
 

Jimpy

The Invisible Observer
Reaction score
277
As a bonus feature after the initial trigger...

Wait - 2 seconds

Game - Display to (All player matching ((Owner of (Attacking unit)) equal to (matching player ))) the text: Don't attack your allies!

Looks weird but it works.
 

Rad

...
Reaction score
228
Dargoth said:
were do u find the condition that lets u make attacking unit blong to attacked unit ? please help!

Well you can use boolean to find out if player is allied/enemy of player, or use player and just have (Owner of (Attacked unit) is an ally of Owner of (Attacking unit).

And Jimpy, if they use AceHarts code its pretty obvious you cant attack allies. If you wanted a note like Jimpy said use a floating text when you attack, say like No friendly fire or something (If you have guns, lol)
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> (All player matching ((Owner of (Attacking unit)) equal to (matching player )))

This looks, indeed, weird. Working or not.
Anyway, I'd like to recommend "convert player to player-group" here.
 

Rad

...
Reaction score
228
AceHart said:
> (All player matching ((Owner of (Attacking unit)) equal to (matching player )))

This looks, indeed, weird. Working or not.
Anyway, I'd like to recommend "convert player to player-group" here.

Is the "> (All..." part a memory leak?
 

AceHart

Your Friendly Neighborhood Admin
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1,495
It would appear you develop some fixation on memory leaks...
Slow down.

<3

As for is it one? There's a group... stored nowhere... so, lost... poor group. Yep.

Actually, display to "Group (Owner of (Unit))" looks sorta easier to read too than, well, the "thing" up here ;)
 

Rad

...
Reaction score
228
Im just trying to learn as much as possible about memory leaks and how the occur... shoot me in the back of the head jeeeezz..

SO it does leak? Aha! Iam getting good at it see!

Anyways this has nothing to do with original topic sooo ill shut up

<3 <3 <3 <3 eee smilies <3 <3 <3 <3
 

Jazradel

Helping people do more by doing less.
Reaction score
102
Yeh everything but All Players leaks a Player Group. Removed with call removeforce( udg_yourforcevariable ). All players doesn't leak because it references to bg_allplayers or something
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> trying to learn
> getting good at it

Sounds like a plan.

But, as someone up here already noticed, it's getting somewhat far away from the originally stated problem... :p
 

Jimpy

The Invisible Observer
Reaction score
277
I know its obvious but if you're dumb enough to attack your allies/ally you're probably too dumb to realize theres atrigger preventing you from attacking.

I've seen people say stuff like "Omg my guy cant hit you! this games retarded" and leave.

Also the chance of them wanting to attack someone is probably some arguement over who is more manly and better at bnet. :p
 

mase

____ ___ ____ __
Reaction score
154
Can u use unit is targeted or is that for abilities?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Canyo u use "unit is targeted", or is that for abilities?

Some abilities have a "target unit of ability being cast".
There is no generic "someone wants to kill me" event.



On a slightly related note, instead of showing (floating) text, why not play the "L05Detheroc37.mp3" sound?
 
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