Noob Question...

yamifowl

Member
Reaction score
2
PPL...
Hope you don't flame me for this...
But...
Well...
I would like to know...
How is the Warcraft III
Damage calculated?
I mean...
Damage Base
Damage Factor - Medium
Damage Factor - Small
Damage Loss Factor
Damage Number of Die
Damage Sides per Die

How does that Date gather to calculate damage?
Thanks in advance...
 

Quauhtli

I have the right to remain silent.
Reaction score
62
as far as i know, its like this

minimum: damage base + numbers of dies
maximum: damage base + numbers of dies + (numbers of dies ×sides per die)
somethign like that:rolleyes:
dont hvae WE open so, i cant calculate
plus my mind is currently woosh.
 

Sim

Forum Administrator
Staff member
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534
Let's say your unit does 10 base damage, and you set the number of dices to 2 and damage per die, 3.

In the end, your unit will do 10 + (2*1) to (2*3) damage, which results in 12-16 damage.

Simply think that your number of dices basically adds that damage to your base damage, so if you have 10 base and 2 dies, you will at least do 12 damage, minimum. Now, the maximum damage is the number of die * damage per die, but added to the base value (10) and not the resulting value (which would be 12)

So 10 + ("number of dices[2]" * 1) to (10 + "Damage per die[3]" * "Number of dices[2]") = 12-16 damage.

Damage factor Medium and Damage factor Small is for splash radius compared to damage. Click the link in my signature and see for a Unit Editor tutorial there.
 

Exide

I am amazingly focused right now!
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448
This Question might be a little OffTopic, but I've always wondered.
Why is it called 'damage per die' and 'Number of dices'?
Maybe it's something lost in translation, but I totally don't get it :p
Dice.. die.. dice.. die.. *ponder*
 

c-series

New Member
Reaction score
2
Ummm .. let me try to answer th' question ....

it is like this .....

Number of dice
Let say three [3]... you have three dices ..... yes it follows the word litterally .. you have three dices nothing else

Damage per Die
Let say ten [10]
You may wonder ... how many sides each dices have ?... it has ten sides each ( dunno why they called it "die"). Thus when you roll the dice --> which they called die ..... see the number
dice a = 5
dice b = 6
dice c = 7
with the total of 18 + base damage [10] = so you dealt 28 damage
following the form 10+(3*1) -- 10+(3*10) --- damage 13 -- 40
it still within 13 -- 40 interval
assuming each dice got 1
then the damage dealt will be 13 and it still within the damage interval
assuming each dice got 10
then the damage dealt will be 40 and it still within the damage interval
i think it serves as damage "generator" so they called it damage per die .. ??

fun with dices ....
assumption :
base damage 10
case a
number of dices 100
damage per die 2
10 + (100*1) -- 10 + (100*2)
so the "range" about 110 -- 210
case b
number of dices 2
damage per die 100
10 + (2*1) -- 10 + (2*100)
so the "range" is 12 -- 210
--more higher the die then the range will become wider but the "end damage" will be the same--

and the last thing ... correct me if i wrong :D

ps : am i OOT ??...
 

Exide

I am amazingly focused right now!
Reaction score
448
So what you're saying is that 'dice' is really a .. dice? :p
Well. A formula or something to simultate the dice.

Just like in the old RPG's when you had papers and dices, huh? :)
 

c-series

New Member
Reaction score
2
yep much more like DnD
Satan game ... lol ...

except the computer have their own dice .... ( can you roll 100 dice at same time ? )

dang ... just red ghost stories in my local forum .... :banghead: can't sleep ....
 
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