Not saving but not disableing

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Rad has been helping me make a spell and I was working in JASS Shop Pro. I finished it and stuck it in my warcraft 3 trigger editor and it seemed to be errorless. I tried to save but then a lot of errors came up. It runs perfect according to JASS Shop Pro. I have KaTTana's System in my map if that makes a difference.

Code:
function Trig_Omni_Slash_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A001'
endfunction

//======================================================================

function Trig_Omni_Slash_UnitIsDead takes nothing returns boolean
    return (GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) >= 0) and (IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false)
endfunction

//======================================================================

function Trig_Omni_Slash_Actions takes nothing returns nothing
    local unit Caster = GetSpellAbilityUnit()
    local integer LevelofAbility = GetUnitAbilityLevelSwapped('A001', Caster)
    local unit Target = GetSpellTargetUnit()
    local real X = GetUnitX(Target)
    local real Y = GetUnitY(Target)
    local group NearbyUnits = CreateGroup()
    local real X_C
    local real Y_C
    local boolexpr Filter = Condition( function Trig_Omni_Slash_UnitIsDead )
    local integer Increment = 1
    loop
        exitwhen Increment > LevelofAbility*3
        call SetUnitPositionLocFacingLocBJ( Caster, Location(X, Y), GetUnitLoc(Target) )
        call SetUnitAnimation(Caster, "attack" )
        call UnitDamageTargetBJ( Caster, Target, ( 50.00 * LevelofAbility ), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL )
        set X_C = GetUnitX(Caster)
        set Y_C = GetUnitY(Caster)
        call GroupEnumUnitsInRange( NearbyUnits, X_C, Y_C, 600, Filter)
        set Target = GroupPickRandomUnit(NearbyUnits)
        call GroupClear(NearbyUnits)
        set Increment = Increment + 1
    endloop
    call DestroyBoolExpr(Filter)
endfunction

//======================================================================

function InitTrig_Omni_Slash takes nothing returns nothing
    set gg_trg_Omni_Slash = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Omni_Slash, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Omni_Slash, Condition( function Trig_Omni_Slash_Conditions ) )
    call TriggerAddAction( gg_trg_Omni_Slash, function Trig_Omni_Slash_Actions )
endfunction
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
Just a fast guess, if this is wrong then give me the first error line and what the error says.

You have used an local variable with the name Filter, however Filter is also the name of a native function. Try to rename that variable to something else.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
That worked...............sweet! Thanks phyrex1an!
 
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