Number of dying units equal to 20?

warcraft3FTW

New Member
Reaction score
1
Ok i made a trigger for my cinematic and it goes

event-a unit dies

condition-type of dying unit is equal to uruk hai or uruk hai pikeman

action-play trigger B

Alright everything should be good except i need a condition like number of dying units equal to 20

Thank you
 
It's not a trigger to make a variable.
In trigger editor look at the top area.
There should be a yellow X.
Click that.
Click the green X in the box that comes up.
Name your variable.
Change "Variable type" to integer.
Click OK in this box.
Click OK in the variable editor box.
You've just created an integer variable!
 
Simple. Just use the trigger you have, basically "A unit dies, unit type of dying unit = to blah blah". Then, add a custom integer variable that increases by 1 every time a unit dies. "Set integer X = integer X + 1". Finally, use an If then else to check if X = 20, and do what you want to do.
 
i started a new map went to triggers
event-a unit dies

condition type of unit equal to bla bla bla

action-create message to all players saying you have killed 5 footmen

named the variable footmen and type is interger and i didnt touch the size or default thing and when i test ingame when i kill a footman just 1 it says you have killed 5 footmen dont i have to change the size or the default thing or do i HAVE TO make a condition with the variable interger?
 
i started a new map went to triggers
event-a unit dies

condition type of unit equal to bla bla bla

action-create message to all players saying you have killed 5 footmen

named the variable footmen and type is interger and i didnt touch the size or default thing and when i test ingame when i kill a footman just 1 it says you have killed 5 footmen dont i have to change the size or the default thing or do i HAVE TO make a condition with the variable interger?

event-a unit dies

condition type of unit equal to bla bla bla

action-
set integer = integer +1
create message to all players saying you have killed integer footmen
 
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Triggering unit) Equal to yourunit<this is where you just select the estimated unit in your unit type list>
    • Actions
      • Set died(died is a variable type integer) = (died + 1)
      • If (died Equal to 20) then do (Game - Display to (All players) the text: you've killed the 2...) else do (Do nothing)


This should work :)
 
i still dont understand variables...

a variable is a random "storing box" you are able to set variable to nearly everything in your map.
You can set a variable to numbers (if its an integer type variable (or real if you need a number like 1,564646ect...)) and then you could use it later in the game, for an example your proplem, you just set the varialbe to 0 in the start and then everytime a unit dies, it plusses 1 to your variable.
Then you just check if the variable is equal to 20 and then you got your trigger nearly done...

Hope that you understand it, and start using it, cause that its one of the most needed things in triggering with GUI and JASS aswell...
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top