Psiblade94122
In need of sleep
- Reaction score
- 138
Complete Remake!!!
New Systems!!!
WASD Tap UI: Uses the W-A-S-D keys to maneuver your hero.
W and S controls your speed
A and D controls what direction you will fly in
Unfortuently because theres no real method of holding, it was either tap or toggle, toggle would make it so theres less human interface and thus makeing it extreamly boreing
New Collision detection system!
The new system should make the game be more computer friendly because it shortens the code on all the bullets.
Unfortuently its still in GUI <srry jass fans T.T>
Click based combat: Right click to shoot in that direction, if you click close to your ship, then you will fire your primary, far fro myour ship and youll use your secondary.
truthally im just porting aviation wars over and adding a new thing to it <mostly for responiveness and w/o the power of WEU>
one more thing, ill be useing WC3 icons and WC3 models so the filesize is small
anything thats not mentioned, just assume its being remade into somethign sutable for the game or scrapped <like the goblin merchant of doom>
To do
WASD System (completed)
Bullet movement (completed)
Collision (compleated)
Upgrades
Targeting (New Method Testing!) (compeated)
of for all you tons of heros fans out there, this game is not for you. You have ONE frame, that ONE frame is customizable to fit your needs. I will allow the player to create their heros, not make premade ones. <course there will be a limitation on their free customizations>
PlayroomV1 released!
Start it from your world editor, it only has support for red, the rest has not been placed yet
Your punching bag is player 2, shoot him to your heart's content, he will try to run away. If he dies then he will instantly respawn in the middle when you push esc
WASD as stated before is finsihed, because of the lack of upps your craft will move at the slow ass rate of 200ms, you can change this in the unit editor by odifieing the hero's Agi
L is to shoot, i based it off of warstomp so it playss the attack animation, i kept the icon because atm im too lazy to change it
Playroom v2 release! Dl is on this post and last post!
New systems
Click based attacks
-Homeing missle
-Missle <to acess this change the units in the secondary or primary weapon variables>
-Naval battles + collsions
-Hull system
-Multiplayer compatable <for the most part>
Here comes a new challanger!
Flying Machine, SCRAPPED
Variety of naval ships <to be implimented> <only model is differnt, the rest are clones>
have fun!
New Systems!!!
WASD Tap UI: Uses the W-A-S-D keys to maneuver your hero.
W and S controls your speed
A and D controls what direction you will fly in
Unfortuently because theres no real method of holding, it was either tap or toggle, toggle would make it so theres less human interface and thus makeing it extreamly boreing
New Collision detection system!
The new system should make the game be more computer friendly because it shortens the code on all the bullets.
Unfortuently its still in GUI <srry jass fans T.T>
Click based combat: Right click to shoot in that direction, if you click close to your ship, then you will fire your primary, far fro myour ship and youll use your secondary.
truthally im just porting aviation wars over and adding a new thing to it <mostly for responiveness and w/o the power of WEU>
one more thing, ill be useing WC3 icons and WC3 models so the filesize is small
anything thats not mentioned, just assume its being remade into somethign sutable for the game or scrapped <like the goblin merchant of doom>
To do
WASD System (completed)
Bullet movement (completed)
Collision (compleated)
Upgrades
Targeting (New Method Testing!) (compeated)
of for all you tons of heros fans out there, this game is not for you. You have ONE frame, that ONE frame is customizable to fit your needs. I will allow the player to create their heros, not make premade ones. <course there will be a limitation on their free customizations>
PlayroomV1 released!
Start it from your world editor, it only has support for red, the rest has not been placed yet
Your punching bag is player 2, shoot him to your heart's content, he will try to run away. If he dies then he will instantly respawn in the middle when you push esc
WASD as stated before is finsihed, because of the lack of upps your craft will move at the slow ass rate of 200ms, you can change this in the unit editor by odifieing the hero's Agi
L is to shoot, i based it off of warstomp so it playss the attack animation, i kept the icon because atm im too lazy to change it
Playroom v2 release! Dl is on this post and last post!
New systems
Click based attacks
-Homeing missle
-Missle <to acess this change the units in the secondary or primary weapon variables>
-Naval battles + collsions
-Hull system
-Multiplayer compatable <for the most part>
Here comes a new challanger!
Flying Machine, SCRAPPED
Variety of naval ships <to be implimented> <only model is differnt, the rest are clones>
have fun!