patch 1.3.3 went live

Bloodcount

Starcraft II Moderator
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if you didn't notice by now.

Final patch notes

Now archons are usable again, mules are worth more than ever and banshee vs zerg is less viable than ever.

Enjoy the tweaks.
 

Siretu

Starcraft 2 Editor Moderator
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How come mules are more worth than ever? Because of the ghost change?

Although the spore crawler change is nice, it doesn't make banshees useless vs Zerg. It'll still be pretty effective if not scouted.
 

Bloodcount

Starcraft II Moderator
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Yes the ghost change.

Due to the recent archon and infestor buffs ghosts are now a must have(Looks like ravens might go extinct now) And now that ghosts need more minerals, mules are needed more than ever.

Banshees are always effective, they are flying DT's. What I was refering too is that the 2 starport double banshee all in kinda unviable anymore since spores make fast and change positions faster. There is nothing wrong with that, infact I am glad, that BO pissed me off quite a lot when I was zerg.
 

s3rius

Linux is only free if your time is worthless.
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Interesting to note for non-protoss and non-warp prism users:
It seems a hidden change was made. Energy radius of prisms is increased by 1.0.

As for the ghosts:
It's very strange actually. The cost change really makes a huge difference if you start teching to ghosts at like 10 mins. I actually had surplus gas unspent.
 
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