Pathing Issue

PharCyDeD

New Member
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Ok i have a TD that I've made and i am trying to get my units to smoothly go to center of the map. I know how to do it but somthing is wrong with my units still. I have many regions that are very close together and triggers that take the unit from one region to the next. Some of my units make it all the way to the center but on some lanes...they just turn around and go back...any idea how to fix this?
 

Prometheus

Everything is mutable; nothing is sacred
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E: every 0.10 seconds of game tims
C:
A: pick every unit in units owned by player 12 brown and do order unit to move to center of (yourRegion)
 

Rabarber

You can change this now in User CP.
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kc102 said:
E: every 0.10 seconds of game tims
C:
A: pick every unit in units owned by player 12 brown and do order unit to move to center of (yourRegion)

And you really want two memory leaks every 0.1 seconds?
 

Prometheus

Everything is mutable; nothing is sacred
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I was posting the needed code. You can add in the non-mem leaks and stuff.
 
D

Dr4gonL0rd

Guest
I thought the only way to fix memory leaks is to add in JASS, which isn't supported by ROC. Is there another way to clean memory leaks? Without adding custom script?
 

Prometheus

Everything is mutable; nothing is sacred
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Its gona leak in RoC. No matter what then if theres no custom scripts and you can't do if/then/else
 
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