polar projection for my td (newbie needs help)

killingdyl

Active Member
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i just figured out how to make a tower with 2 unit on the base, but it involves polar projection and i have no idea how to work it. can someone help?


P.S. top 3 most helpful gets +rep
 

Exide

I am amazingly focused right now!
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We need more information for a more detailed answer.

Polar Projection takes one point and sets another point X and Y away from it.
Where X is range and Y is degrees.

Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Set Point1 = (Center of (Playable map area))
      • Set Point2 = (Point1 offset by 256.00 towards 270.00 degrees)


This means that Point2 = 256.00 (range) south (270.00) of Point1 (Center of (Playable map area)).

Don't forget that two points means two possible point leaks!
Clean them up like this:

Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Custom script: call RemoveLocation(udg_Point1)
      • Custom script: call RemoveLocation(udg_Point2)


Tip: When using Polar Projection I suggest you use Point variables with array, like this:

Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Set Point[1] = (Center of (Playable map area))
      • Set Point[2] = (Point[1] offset by 256.00 towards 270.00 degrees)
      • Custom script: call RemoveLocation(udg_Point[1])
      • Custom script: call RemoveLocation(udg_Point[2])



Tip:
X (range) is the same range as a unit's attack range.
Y (degrees) is the same as unit's facing angle.
 

killingdyl

Active Member
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THANKS THAT HELPED ALOT im at school and im in my computer period so ill try it when i get home. if i need help ill come back.



+rep

p.s. how do i add rep
 

killingdyl

Active Member
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ok now i got a huge problem... what about selling the tower? then i have to remove both dummy units, how would the trigger work for that?
 

bOb666777

Stand against the ugly world domination face!
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How about you pick every unit of YourDummyUnitType in like, 64 range of tower (thats 1 space) and remove them?
 

killingdyl

Active Member
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ok another problem i tried it and the dummy units that attacks dont appear.
heres my trigger for that

Trigger:
  • Two Child
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to |cFF00FFFF2 Childs|r
    • Actions
      • Unit - Create 1 Dummy Child for (Owner of (Constructed structure)) at ((Position of (Constructed structure)) offset by 256.00 towards 270.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Dummy Child for (Owner of (Constructed structure)) at ((Position of (Constructed structure)) offset by 256.00 towards 90.00 degrees) facing Default building facing degrees
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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Use X and Y to replace ur location. X and Y is faster and efficient.:thup: About the child, you should use Jass to attach units to the tower. If you dunno Jass, i cun do anything to solve this prob.:eek:
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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You post the map, i will help u to do it. :) I will getting busy in next 2 weeks, post it as soon as you can before i getting busy. :D
 

Mallen

New Member
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If youre not very good using the World editor you shouldn't make a TD map. they can be quite difficult(it appears in your Thread that you are a newb map maker :))

Anyway: what happened when it crashed? did it appear an error window? if it did, what did it say?

btw Try not doubleposting :)
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Mallen, td's are one of the easiest maps to make. They are easy to make, and they take a while to, which is perfect to learn how to map correctly.
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
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It probably needs NewGen as NewGen owns the Blizzard We. If you dont have NewGen look in the Useful tools section.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Use Jass New Gen Pack 1.5b to improve your world editor. With this Pack, you can easier to remove leak in GUI and enable you to use vJass(The attach system needs vJass complier to work).

You can get from here :
http://www.wc3c.net/showthread.php?t=90999

Then use it to open the world editor, the map should work right now.
 

killingdyl

Active Member
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6
it says the trigger does not exist in the data base and the error message says

"this application has encoutered a critical error:

Not enough storage is available to precess this command.

Object: .PAVCWETriggerFunction@@"

i used the newgen editor
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
Huh? But I can open it..... What patch of Warcraft 3 you using??? I updated to 1.23 patch.
 
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