It dosn't matter any more. The possion spell is bugged for nuterul hostile, i don't know how to fix it so i just changed the team of the bandit lord to player 2 and it works perfectly.
The bandit lord trigger is to turn the two bandit guards to change team and when u un possess it they change back, just a little extra in the map. I am opening a thread called Ideas for specil unit abilitys. If you could please answer in it that would be very helpful for my map
When you try to possess a Neutral hostile the unit your trying to possess turns team but another Banshee is created and the orginal banshee is still there. And the ability dosn't get pased on to the newly owned unit... It works on player owned units thought, and i changed the maxium poseesed creep level to 100 so that shouldn't affect a lvl 7 bandit lord
That can't possibly have anything to do with the player that owns the target units... more likely you have some more triggers that shouldn't really be there anymore...
On a related note, "begins casting" is not a very good event for triggered spells.
Use "starts the effect of" instead.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...