It dosn't matter any more. The possion spell is bugged for nuterul hostile, i don't know how to fix it so i just changed the team of the bandit lord to player 2 and it works perfectly.
The bandit lord trigger is to turn the two bandit guards to change team and when u un possess it they change back, just a little extra in the map. I am opening a thread called Ideas for specil unit abilitys. If you could please answer in it that would be very helpful for my map
When you try to possess a Neutral hostile the unit your trying to possess turns team but another Banshee is created and the orginal banshee is still there. And the ability dosn't get pased on to the newly owned unit... It works on player owned units thought, and i changed the maxium poseesed creep level to 100 so that shouldn't affect a lvl 7 bandit lord
That can't possibly have anything to do with the player that owns the target units... more likely you have some more triggers that shouldn't really be there anymore...
On a related note, "begins casting" is not a very good event for triggered spells.
Use "starts the effect of" instead.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.