I've tested my map about 15 times on B.net now, and twice (or thrice) it has desynced every player on the map (leaves me alone and other players tell me they got booted as well). I don't use the pan as necessary trigger (no cameras at all) and the only custom script i Use is for a skill (which doesn't seem to be this issue) and all that does is delete a location variable.
Is there a post with desync warnings and/or signs to look for in the default plug-and-play functions to see what could be desyncing it? It appears to happen randomly, with no reproducible results, and i see no infinite loop triggers that could be setting it. And, no, I've never used GetLocalPlayer in a custom script.
I also have a good 60+ triggers in my code so i can't post it all.
Is there a post with desync warnings and/or signs to look for in the default plug-and-play functions to see what could be desyncing it? It appears to happen randomly, with no reproducible results, and i see no infinite loop triggers that could be setting it. And, no, I've never used GetLocalPlayer in a custom script.
I also have a good 60+ triggers in my code so i can't post it all.