Problem with the 'Sentry Beam'

MissKerrigan

Active Member
Reaction score
23
Hello,

I have no any clue what's going on here but I try to explain in maximum details

- I gave the sensor tower the sentry beam
- I went to the actor-action of the sentry beam
- I set the attachment of the beam to 'TOP'
- The sensor tower now fires from the top, this works fine

There is a problem when the sensor tower start shooting:

- in first, you hear the attack sound even before the sensor tower is fireing
- the beam of the tower is shown up to late
- the enemy already taking damage before the beam even fires
- for some reason the beam does DOUBLE damage

(I set the damage-effect to '4' and creeps are taking 8 damage, broodlords with 1 armor taking 6 damage)

Can anyone help me here finding out what's causing this bug?

MissKerrigan
 

X-maul

AKA: Demtrod
Reaction score
201
Uhm, I dont know about the delay, but you should check out if the damage effect is causing it to deal additional damage to some unit types. Also you should check out if it attacks 2 times (like the zealot does).
 

MissKerrigan

Active Member
Reaction score
23
the attack effect doesn't has any bonus vs light or armored, it's just a normal damage with the amount of '4' and has 1 attack.

when I set the period in the 'persistent' to 0.0 then it works fine and it fires directly when it is engaging a unit but now the program crashes when the tower starts fireing OMG!
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
generally when something causes an actual crash in the game its because you have an event that fires something that causes the event, for example, i have an aura that is removed to reset a timer on it, then quickly re-added. I do this via an apply behavior effect that reapplies the behavior with the aura upon removal. However, because of this when a unit died it would add the behavior then the death event would clear that behavior again, which would cause it to be added again, in an infinite loop. This causes a crash, so check to make sure there is nothing that causes an infinite loop, for example an event on a unit doing damage that causes that unit to do additional damage.
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
wow GFreak, what was that all about? :<_-..
Basically, it's trying to run the persistent over and over again with 0 delay. The game can't handle this and it crashes.

On a kind of related note. I once gave Zerglings negative attack speed on Square Control. My friend who loves abusing zerglings on that map, hated me for nerfing them.
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
negative atk speed? that works? thats like saying... i have -1 cars...

And @ MK - When you try to do something 0.00 seconds between actions and dont have an ending to it, the computer tries to do that like a billion times in 0.00 seconds causing the crash, you need to add a wait in their or make sure that you arent doing something like this:

Trigger:
  • Events
    • Unit - A unit takes damage
    • Conditions
    • Actions
      • Unit - Cause Damaging unit to damage triggering unit for x damage


if you notice, the action will do something that causes the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
this causes the action to fire, which will cause the event to fire
and on and on and on and on and on FOREVER...
or until the game crashes, whichever comes first

you are doing a version of this... or you have a loop that is going too fast that doesnt end.
 

MissKerrigan

Active Member
Reaction score
23
It's the only way the sensor tower fires directly when units coming in range

If I give the persistent perion 2.0 then you hear would hear the sound first and 2 seconds later seeing the beam coming out the tower. But the units already taking damage before the beam fires! This is exactly the reason why I put period 0.0 in the persistent and I added another one beneath it with 0.25 (attack speed) it works now but the laser does double damage for some reason ALWAYS SOME PROBLEM
 

MissKerrigan

Active Member
Reaction score
23
I'm not sure if I must create a new post atm but I tried to give the sentry 3 beams but it still attacks only 1 unit.

Can you tell me how to target 3 enemies?
 
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