R
R-T-H
Guest
I'm making a map with gods, tribes and myth units. I need your opinions, suggestions and maybe I’ll need some beta-testers . . . ^.^ (I’m not at the alpha yet )
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There is 3 gods and 9 tribes in the game.
Alliances cannot be made beetween gods. Alliance are made by mortals (tribes) who type a sentence(e.g.: – I beg before the God of Air(not final)). That’s why Gods must offer tribes their support and visa-versa. Tribes become allies when they have the same gods.
The ultimate goal is to destroy all sanctuaries of ennemy Gods.
There is 6 possibilities for gods:
The God of Air
The God of Earth
The God of Water
The God of Fire
The God of Light
The God of Shadow
(Only one element per god)
Gods possess one sanctuary, 2 divine towers and a shrine (of their element).
Gods uses Divinity Points(this name isn't final), which is the lumber currency.
Gods cannot harvest Divinity Points. Divinity Points are gained when the priests of your tribes workship at their temple.
Gods can produce myth units with their shrine, all myth units are specific to their element.
Tribes only have one race(human), they have normal attack and armor. Except for their only hero, the Chieftain, who has a chaotic attack.
The only hero Gods can have on the map is their Avatar (e.g.: Avatar of Air, etc.). the Avatar is an hero that have powerful spells and abilities. The Avatar have a Divine Armor and a chaotic attack.
Tribes units are weak, but they can have big armies (around 150 units).
Tribes only use gold as currency, not lumber/divinity points.
Myth Units have a mythic armor(customized unarmored armor) that reduces damage from attacks(except from chaotic attack) by 50%. They all have Chaotic Attack.
A god cannot use his myth units outside a certain Sanctuary radius, he must give it to one if his tribes to allow it to act into the the world at its full potential.
Here are the myth units for each element:
Fire:
Tier 1: Fire Elemental
Tier 2: Salamander
Tier 3: Blazing Wolf
Tier 4: Effrit
Tier 5: Phoenix
Water:
Tier 1: Water Elemental
Tier 2: Siren
Tier 3: Hydra
Tier 4: Kraken
Tier 5: Leviathan
Air:
Tier 1: Air Elemental
Tier 2: Harpy
Tier 3: Gryphon/Griffin(not sure about the spelling)
Tier 4: Roc
Tier 5: Quetzalcouatl
Earth :
Tier 1: Earth Elemental
Tier 2: Centaur
Tier 3: Gargoyle
Tier 4: Minotaur
Tier 5: Colossus
Light:
Tier 1: Wisp(=Light Elemental)
Tier 2: Pixie
Tier 3: Pegasus
Tier 4: Guardian
Tier 5: Angel
Shadow:
Tier 1: Shade(=Shadow Elemental)
Tier 2: Ghoul
Tier 3: Nightmare
Tier 4: Vampire
Tier 5: Demon
Mortal Units:
Warrior - Melee unit
Javeliner - Ranged unit
Priest - Healer/Workshipper
Chieftain(hero) - not as strong as Gods Avatars, but stronger than most myth units.
(I know it seems not enough, but since they have big armies, I decided to simplify the gestion of mortal armies, to allow a more powerful presence to myth units on the battlefield ')
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Progression:
Terrain: ≈95%
Units: ≈90%
Spells/Abilities: ≈60%
Trigger: ≈20%
Other(modeling and skinning): ≈5%
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Any suggestions, impressions, thoughts, etc.? (a better map name, for example <.< )
Thank you for reading this
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There is 3 gods and 9 tribes in the game.
Alliances cannot be made beetween gods. Alliance are made by mortals (tribes) who type a sentence(e.g.: – I beg before the God of Air(not final)). That’s why Gods must offer tribes their support and visa-versa. Tribes become allies when they have the same gods.
The ultimate goal is to destroy all sanctuaries of ennemy Gods.
There is 6 possibilities for gods:
The God of Air
The God of Earth
The God of Water
The God of Fire
The God of Light
The God of Shadow
(Only one element per god)
Gods possess one sanctuary, 2 divine towers and a shrine (of their element).
Gods uses Divinity Points(this name isn't final), which is the lumber currency.
Gods cannot harvest Divinity Points. Divinity Points are gained when the priests of your tribes workship at their temple.
Gods can produce myth units with their shrine, all myth units are specific to their element.
Tribes only have one race(human), they have normal attack and armor. Except for their only hero, the Chieftain, who has a chaotic attack.
The only hero Gods can have on the map is their Avatar (e.g.: Avatar of Air, etc.). the Avatar is an hero that have powerful spells and abilities. The Avatar have a Divine Armor and a chaotic attack.
Tribes units are weak, but they can have big armies (around 150 units).
Tribes only use gold as currency, not lumber/divinity points.
Myth Units have a mythic armor(customized unarmored armor) that reduces damage from attacks(except from chaotic attack) by 50%. They all have Chaotic Attack.
A god cannot use his myth units outside a certain Sanctuary radius, he must give it to one if his tribes to allow it to act into the the world at its full potential.
Here are the myth units for each element:
Fire:
Tier 1: Fire Elemental
Tier 2: Salamander
Tier 3: Blazing Wolf
Tier 4: Effrit
Tier 5: Phoenix
Water:
Tier 1: Water Elemental
Tier 2: Siren
Tier 3: Hydra
Tier 4: Kraken
Tier 5: Leviathan
Air:
Tier 1: Air Elemental
Tier 2: Harpy
Tier 3: Gryphon/Griffin(not sure about the spelling)
Tier 4: Roc
Tier 5: Quetzalcouatl
Earth :
Tier 1: Earth Elemental
Tier 2: Centaur
Tier 3: Gargoyle
Tier 4: Minotaur
Tier 5: Colossus
Light:
Tier 1: Wisp(=Light Elemental)
Tier 2: Pixie
Tier 3: Pegasus
Tier 4: Guardian
Tier 5: Angel
Shadow:
Tier 1: Shade(=Shadow Elemental)
Tier 2: Ghoul
Tier 3: Nightmare
Tier 4: Vampire
Tier 5: Demon
Mortal Units:
Warrior - Melee unit
Javeliner - Ranged unit
Priest - Healer/Workshipper
Chieftain(hero) - not as strong as Gods Avatars, but stronger than most myth units.
(I know it seems not enough, but since they have big armies, I decided to simplify the gestion of mortal armies, to allow a more powerful presence to myth units on the battlefield ')
--------------------------------------------------
Progression:
Terrain: ≈95%
Units: ≈90%
Spells/Abilities: ≈60%
Trigger: ≈20%
Other(modeling and skinning): ≈5%
--------------------------------------------------
Any suggestions, impressions, thoughts, etc.? (a better map name, for example <.< )
Thank you for reading this