Thats a seriously interesting idea. But that will mean a game cache. At first I was like...."NO YOU CAN't have 3 ships...how many times..." Then I realised what you were saying....
1 ship that can transform into another one. I like the idea...I dunno how we're going to implement that since we're already chocablock with abilites. But we'll look into it. Might be under the misc keyboard node. I dunno. We'll see.
Lol at the story.
edit: @Master (& Lunar): Ok. I've made a decision. The Abilities that we create will be in spellbooks. I've seen what Master has done with it and I think that works the best way. SO....in answer to your question Master, Here's how the keyboard access works and the order in which I'd like things on the game UI: (Let me know if any of these keys conflict with anything else (i.e. build or move or something))
Icon co-ordinates: 1,1 Name: Basic weps (Shortcut Key z)
2,1 Long Range Weps (x)
3,1 Defense (c)
1,2 Mobility (v)
2,2 Thrust (b)
3,2 Misc (AOE and others) (n)
I dont think this will be a problem as I'm not intending on having any of the ships having an upgrade / research icon. Instead when we need to upgrade the ships we'll use items and add the abilites to each spellbook or activate them or something.
Bases should have a Build ability. And maybe the Base is the only place where you can upgrade the abilities. The ship only carries them.
Basic Weps SpellBook Order:
Spell book name, Bullet (z), Rocket (x), Missile (c),
Gatling Gun (V) Homing Bullet (B), Rocket Salvo (n), Missile Salvo (m),
Blank, blank, blank, blank
...more to be added soon...
Edit2: moved the spaces of the above. And I will have a unit model and moon test map for you guys soon. Lol I missed you (below V )by 1 minute, I had to go out again. Nevermind we'll catch up later.
1 ship that can transform into another one. I like the idea...I dunno how we're going to implement that since we're already chocablock with abilites. But we'll look into it. Might be under the misc keyboard node. I dunno. We'll see.
Lol at the story.
edit: @Master (& Lunar): Ok. I've made a decision. The Abilities that we create will be in spellbooks. I've seen what Master has done with it and I think that works the best way. SO....in answer to your question Master, Here's how the keyboard access works and the order in which I'd like things on the game UI: (Let me know if any of these keys conflict with anything else (i.e. build or move or something))
Icon co-ordinates: 1,1 Name: Basic weps (Shortcut Key z)
2,1 Long Range Weps (x)
3,1 Defense (c)
1,2 Mobility (v)
2,2 Thrust (b)
3,2 Misc (AOE and others) (n)
I dont think this will be a problem as I'm not intending on having any of the ships having an upgrade / research icon. Instead when we need to upgrade the ships we'll use items and add the abilites to each spellbook or activate them or something.
Bases should have a Build ability. And maybe the Base is the only place where you can upgrade the abilities. The ship only carries them.
Basic Weps SpellBook Order:
Spell book name, Bullet (z), Rocket (x), Missile (c),
Gatling Gun (V) Homing Bullet (B), Rocket Salvo (n), Missile Salvo (m),
Blank, blank, blank, blank
...more to be added soon...
Edit2: moved the spaces of the above. And I will have a unit model and moon test map for you guys soon. Lol I missed you (below V )by 1 minute, I had to go out again. Nevermind we'll catch up later.