Spell Pursuit

HeX.16

Isn't Trollin You Right Now
Reaction score
131
PURSUIT
picture.php

TOOLTIP
Destromath is naturally slow to start, being an Abyss Lord. However, the longer he is in movement, the faster he becomes, giving him more momentum allowing him to run faster, plowing through enemies.
If issued an order while in Pursuit; he will be slowed by a small amount.

At high speeds(glowing red) the hero can run right through trees.

Level 1 - Gains momentum very slowly.
Level 2 - Gains momentum slowly.
Level 3 - Gains momentum moderatly.
Level 4 - Gains momentum quickly.

Triggers
Trigger:
  • Pursuit Setup
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Pursuit (passive)
    • Actions
      • Set AbyssLord = (Learning Hero)
      • Set CasterChecker = (Position of AbyssLord)
      • Unit - Create 1 Inflictor for (Owner of AbyssLord) at CasterChecker facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_CasterChecker)
      • Set PursuitPositionChecker = (Last created unit)
      • Set PositionChecker = (Position of PursuitPositionChecker)
      • Trigger - Turn on Increase Momentum <gen>
      • Trigger - Turn off (This trigger)
Trigger:
  • Increase Momentum
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between CasterChecker and PositionChecker) Less than or equal to 5.00
        • Then - Actions
          • Custom script: call RemoveLocation (udg_CasterChecker)
          • Custom script: call RemoveLocation (udg_PositionChecker)
          • Set PursuitMomentum = 0.00
          • Unit - Remove -InfernoPursuit from AbyssLord
          • Unit - Move PursuitPositionChecker instantly to (CasterChecker)
          • Custom script: call RemoveLocation (udg_CasterChecker)
          • Unit - Set AbyssLord movement speed to (Default movement speed of AbyssLord)
        • Else - Actions
          • Set PursuitMomentum = (PursuitMomentum + (4.00 + (1.00 x (Real((Level of Pursuit (passive) for AbyssLord))))))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • PursuitMomentum Greater than or equal to (300.00 + (100.00 x (Real((Level of Pursuit (passive) for AbyssLord)))))
            • Then - Actions
              • Set PursuitMomentum = (225.00 + (75.00 x (Real((Level of Pursuit (passive) for AbyssLord)))))
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • PursuitMomentum Greater than or equal to 250.00
            • Then - Actions
              • Special Effect - Create a special effect at CasterChecker using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
              • Special Effect - Destroy (Last created special effect)
              • Custom script: call RemoveLocation (udg_CasterChecker)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • PursuitMomentum Greater than or equal to 450.00
            • Then - Actions
              • Destructible - Pick every destructible within 300.00 of CasterChecker and do (Actions)
                • Loop - Actions
                  • Destructible - Kill (Picked destructible)
              • Custom script: call RemoveLocation (udg_CasterChecker)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Level of -InfernoPursuit for AbyssLord) Greater than 0
                • Then - Actions
                • Else - Actions
                  • Unit - Add -InfernoPursuit to AbyssLord
            • Else - Actions
              • Unit - Remove -InfernoPursuit from AbyssLord
          • Unit - Set AbyssLord movement speed to ((Default movement speed of AbyssLord) + PursuitMomentum)
          • Unit - Move PursuitPositionChecker instantly to CasterChecker
          • Custom script: call RemoveLocation (udg_CasterChecker)
Trigger:
  • SlowDown
    • Events
      • Unit - A unit Is issued an order targeting an object
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • PursuitMomentum Greater than or equal to (300.00 + (100.00 x (Real((Level of Pursuit (passive) for AbyssLord)))))
      • Or - Any (Conditions) are true
        • Conditions
          • (Issued order) Equal to (Order(move))
          • (Issued order) Equal to (Order(attack))
          • (Issued order) Equal to (Order(patrol))
    • Actions
      • Set PursuitMomentum = (PursuitMomentum - 50.00)
Not sure on leaks but i will find out soon.
Ups
Unique(i think so)
Simple to import
Lagless

Faults
Not MUI
GUI(I think so)
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Code:
Unit - Create 1 Inflictor for (Owner of AbyssLord) at [COLOR="Red"](Position of AbyssLord)[/COLOR] facing Default building facing degrees

A leak there :D

Code:
(Distance between [COLOR="red"](Position of AbyssLord)[/COLOR] and [COLOR="red"](Position of PursuitPositionChecker)[/COLOR]) Less than or equal to 5.00

Leaks...

Code:
Special Effect - Create a special effect at [COLOR="red"](Position of AbyssLord)[/COLOR] using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl

Another leak :(

Code:
Destructible - Pick every destructible within 300.00 of [COLOR="red"](Position of AbyssLord)[/COLOR] and do (Actions)

Yet another one... :(

And the last one:
Code:
Unit - Move PursuitPositionChecker instantly to [COLOR="red"](Position of AbyssLord)[/COLOR]

All of these can be removed by setting the points to a variable, and then destroying after it's been used :D
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Thanks for pointing thse out i will fix now. Any thing else?
Before i upload the new map please check the updated triggers
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Code:
Unit - Move PursuitPositionChecker instantly to [COLOR="Red"](Position of AbyssLord)[/COLOR]

That one is still there ;)
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Oh S*** i just closed the map. Starting over with leak cleaning.
Damn i fixed all the leaks and updated the above code now its bugging. Wont lose momentum anymore so its perma and wont destroy trees. It must be where/how im using these Custom scripts.
 

Romek

Super Moderator
Reaction score
964
Screenshot? :)

And this code only allows a single instance of the spell to be run at any one time.
If you're unable to make it MUI (Multi-unit instanceable), then you could at least make it MPI (Multi-player instanceable), which can be achieved by using arrays with the player number as the index for the variables.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
I will be working from 2morrow to make it MUI (it will be my first). Screenshot is now up hard to get one because it is a movement speed increasing passive.
Damn i fixed all the leaks and updated the above code now its bugging. Wont lose momentum anymore so its perma and wont destroy trees. It must be where/how im using these Custom scripts.
 

Lehona

New Member
Reaction score
12
Dont use your variables after you destroyed them. Destroy them if you don't need them anymore. If you destroyed them, you need to set their value again.
 
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