PURSUIT
TOOLTIP
Destromath is naturally slow to start, being an Abyss Lord. However, the longer he is in movement, the faster he becomes, giving him more momentum allowing him to run faster, plowing through enemies.
If issued an order while in Pursuit; he will be slowed by a small amount.
At high speeds(glowing red) the hero can run right through trees.
Level 1 - Gains momentum very slowly.
Level 2 - Gains momentum slowly.
Level 3 - Gains momentum moderatly.
Level 4 - Gains momentum quickly.
Triggers
Not sure on leaks but i will find out soon.
Ups
Unique(i think so)
Simple to import
Lagless
Faults
Not MUI
GUI(I think so)
TOOLTIP
Destromath is naturally slow to start, being an Abyss Lord. However, the longer he is in movement, the faster he becomes, giving him more momentum allowing him to run faster, plowing through enemies.
If issued an order while in Pursuit; he will be slowed by a small amount.
At high speeds(glowing red) the hero can run right through trees.
Level 1 - Gains momentum very slowly.
Level 2 - Gains momentum slowly.
Level 3 - Gains momentum moderatly.
Level 4 - Gains momentum quickly.
Triggers
Trigger:
- Pursuit Setup
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Pursuit (passive)
- Actions
- Set AbyssLord = (Learning Hero)
- Set CasterChecker = (Position of AbyssLord)
- Unit - Create 1 Inflictor for (Owner of AbyssLord) at CasterChecker facing Default building facing degrees
- Custom script: call RemoveLocation (udg_CasterChecker)
- Set PursuitPositionChecker = (Last created unit)
- Set PositionChecker = (Position of PursuitPositionChecker)
- Trigger - Turn on Increase Momentum <gen>
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Increase Momentum
- Events
- Time - Every 0.50 seconds of game time
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Distance between CasterChecker and PositionChecker) Less than or equal to 5.00
- Then - Actions
- Custom script: call RemoveLocation (udg_CasterChecker)
- Custom script: call RemoveLocation (udg_PositionChecker)
- Set PursuitMomentum = 0.00
- Unit - Remove -InfernoPursuit from AbyssLord
- Unit - Move PursuitPositionChecker instantly to (CasterChecker)
- Custom script: call RemoveLocation (udg_CasterChecker)
- Unit - Set AbyssLord movement speed to (Default movement speed of AbyssLord)
- Else - Actions
- Set PursuitMomentum = (PursuitMomentum + (4.00 + (1.00 x (Real((Level of Pursuit (passive) for AbyssLord))))))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- PursuitMomentum Greater than or equal to (300.00 + (100.00 x (Real((Level of Pursuit (passive) for AbyssLord)))))
- Then - Actions
- Set PursuitMomentum = (225.00 + (75.00 x (Real((Level of Pursuit (passive) for AbyssLord)))))
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- PursuitMomentum Greater than or equal to 250.00
- Then - Actions
- Special Effect - Create a special effect at CasterChecker using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_CasterChecker)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- PursuitMomentum Greater than or equal to 450.00
- Then - Actions
- Destructible - Pick every destructible within 300.00 of CasterChecker and do (Actions)
- Loop - Actions
- Destructible - Kill (Picked destructible)
- Loop - Actions
- Custom script: call RemoveLocation (udg_CasterChecker)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of -InfernoPursuit for AbyssLord) Greater than 0
- Then - Actions
- Else - Actions
- Unit - Add -InfernoPursuit to AbyssLord
- If - Conditions
- Destructible - Pick every destructible within 300.00 of CasterChecker and do (Actions)
- Else - Actions
- Unit - Remove -InfernoPursuit from AbyssLord
- If - Conditions
- Unit - Set AbyssLord movement speed to ((Default movement speed of AbyssLord) + PursuitMomentum)
- Unit - Move PursuitPositionChecker instantly to CasterChecker
- Custom script: call RemoveLocation (udg_CasterChecker)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- SlowDown
- Events
- Unit - A unit Is issued an order targeting an object
- Unit - A unit Is issued an order targeting a point
- Conditions
- PursuitMomentum Greater than or equal to (300.00 + (100.00 x (Real((Level of Pursuit (passive) for AbyssLord)))))
- Or - Any (Conditions) are true
- Conditions
- (Issued order) Equal to (Order(move))
- (Issued order) Equal to (Order(attack))
- (Issued order) Equal to (Order(patrol))
- Conditions
- Actions
- Set PursuitMomentum = (PursuitMomentum - 50.00)
- Events
Ups
Unique(i think so)
Simple to import
Lagless
Faults
Not MUI
GUI(I think so)