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I want to be able to have a trigger that replaces a unit with another, but have the new unit have the same HP as the old one.
I'm pretty sure the way to do this is to get the removed unit's HP into an "integer" variable, and then use that to set the HP of the new unit.
How do I put unit health into a variable?
Side question: is it possible to do the kind of "ability creation" (completely new abilities that use existing animations and buttons) that is done for Defense of the Ancients maps, without going into actual coding? I wish the map would open on my world editor so I could learn from it.
I'm pretty sure the way to do this is to get the removed unit's HP into an "integer" variable, and then use that to set the HP of the new unit.
How do I put unit health into a variable?
Side question: is it possible to do the kind of "ability creation" (completely new abilities that use existing animations and buttons) that is done for Defense of the Ancients maps, without going into actual coding? I wish the map would open on my world editor so I could learn from it.