N
Nareg
Guest
I just made this hero. He is insanely awesome. Took me 10 hours, but I havent started tooltips yet.
Someone else gave me this same advice, but should I really? those empty spots are creep paths and I kinda didnt want anything confusing for players in the w ay...2-P said:Spread your doodads more. They're too clustered in some places, like the flowers and the ruins in the 2nd screenshot.
And some places seem to be nearly empty, like in the 4th and the last picture.
And those icy trees and the outland plants don't fit to the tileset.
Tile variation looks good.
--------------j6-26 CaravanA CaravanAAgentPaper said:I noticed that your caved use triggers to move, do you really want that to be how it works, or can I replace them with waygates? (with appropriate model, of course)
Also, what units do you want to be in the caravan? I'm going to make it work with just 1 caravan unit first, but what should there be as far as guards/extra caravan units?
no, the download didn't work. and what units did you want? that didn't help at all. And what about the caves? can I make them into waygates/move them around?Nareg said:--------------j6-26 CaravanA CaravanA
Elite Engineers
--------------j6-16 CaravanA CaravanA
Should all be found in object editor, use the hero versions.
Btw did you try necro yet?
AgentPaper said:no, the download didn't work. and what units did you want? that didn't help at all. And what about the caves? can I make them into waygates/move them around?
eh? That sounds like it would be annoying for the players, they would just want to follow the caravan through whether following to guard or attacking, right?Nareg said:Well... I dont know if we should because i want the caves to lead to diff points depending on what unit enters, team1/2 or even the caravan.
AgentPaper said:eh? That sounds like it would be annoying for the players, they would just want to follow the caravan through whether following to guard or attacking, right?
AgentPaper said:Oh well, your choice. Just seems kinda annoying and unrealistic.
Oh, well that makes sense for them, but why have them all do that? you can have them be different...Nareg said:Well the reason is... some of the caves lead to the bases int he corner which are suppose to be inaccessible to the enemy team....
If you want to, you can change it.AgentPaper said:Oh, well that makes sense for them, but why have them all do that? you can have them be different...