kingkingyyk3
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I have found Vexorian had made 1, but is rocket 1. You can go Resources section in www.wc3c.net to find it out.
I have found Vexorian had made 1, but is rocket 1. You can go Resources section in www.wc3c.net to find it out.
Well you could give them attack ground or something and have a trigger like this:
Trigger:
This part is Polar Projection: (Position of (Picked Unit) offset by (Random real number between 150.00 and 500.00) towards (Facing of (Picked Unit))
But now this leaks a group and a point. If you know how to fix it, then good, but I'll post a leak free trigger anyways:
Trigger:
Trigger:
- ArrowTrigger
- o Events
- + Unit - A unit starts the effect of an ability
- o Conditions
- + (Ability Being Cast) Equal to Rain Of Arrows
- o Actions
- + Custom Script: set bj_wantDestroyGroup = true
- + Unit Group - Pick all units of type Archer within 500.00 of (Casting unit) and do (Actions)
- # Loop - Actions
- * Set TempPoint = Position of (Picked Unit
- * Set TempPoint2 = TempPoint offset by (Random real number between 150.00 and 500.00) towards (Facing of (Picked Unit))
- * Unit - Order (Picked Unit) to Attack Ground (Position of (Picked Unit) offset by (Random real number between 150.00 and 500.00) towards (Facing of (Picked Unit))
- * Custom Script: call RemoveLocation(udg_TempPoint)
- * Custom Script: call RemoveLocation(udg_TempPoint2)
You need to have a point variable called TempPoint and another called TempPoint2 (make sure the same letters capitalized, jass is case-sensitive)
Change the model art of starfall?
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You do know that's exactly what I suggested except it uses a dummy spell? What you could do is give the actual archers the ability instead of spawning dummies. To prevent them from abusing anything, I believe you can hide it in a disabled spellbook.