Hi I'm trying to make a Rain of Fire spell based off similar to the one in Dota. In Dota the Rain of Fire isn't a channeling spell like the one based on Warcraft 3 so your hero is free to move while Rain of Fire is active. It also does not damage friendly units (this part isn't important but if you can help me with this I'd be greatful). So heres my current trigger to make this spell work:
Apparently it seems to not work for me for some reason.
Code:
>Event
>>Unit - A Unit begins channeling an ability.
>Condition
>>(Ability being cast) Equal to Rain of Fire(Caster)
>Action
>>Set FirePoint = (Target point of issued order)
>>Unit - Creat 1 Dummy Unit for (Triggering Player) at (Position of (Triggering Unit)) facing Default building facing degree
>>Unit - Add Rain of Fire(Effect) to (Last created unit)
>>Unit - Order (Last created unit) to Neutral Pit Lord - Rain of Fire FirePoint
Apparently it seems to not work for me for some reason.