BarzahdX
Active Member
- Reaction score
- 18
Locust Swarm Glitch.
I love and use Locust Swarm all the time, however, this is my first time using a unit that doesn't fly. I've recently encountered a glitch where one of the swarming units will just stop acting; as if it's died, but no animation was played. Any hints? Am I doing something wrong?
^^^^^^^^^^^^^^^^^^^ Original Post.
EDIT: New found information.
Units stop acting after killing a unit with this trigger active.
Check posts for any small details.
I love and use Locust Swarm all the time, however, this is my first time using a unit that doesn't fly. I've recently encountered a glitch where one of the swarming units will just stop acting; as if it's died, but no animation was played. Any hints? Am I doing something wrong?
^^^^^^^^^^^^^^^^^^^ Original Post.
EDIT: New found information.
Units stop acting after killing a unit with this trigger active.
Trigger:
- Death Strike Kill
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Death Strike (Ghoul) for (Attacking unit)) Greater than 1
- (Life of (Attacked unit)) Less than or equal to ((Real((Level of Death Strike for Hero[10]))) x 25.00)
- Then - Actions
- Unit - Cause Hero[10] to damage (Attacked unit), dealing 100000000.00 damage of attack type Spells and damage type Death
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Death Strike for (Attacking unit)) Equal to 1
- (Life of (Attacked unit)) Less than or equal to 50.00
- Then - Actions
- Unit - Cause (Attacking unit) to damage (Attacked unit), dealing 100000000.00 damage of attack type Spells and damage type Death
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Death Strike for (Attacking unit)) Equal to 2
- (Life of (Attacked unit)) Less than or equal to 75.00
- Then - Actions
- Unit - Cause (Attacking unit) to damage (Attacked unit), dealing 100000000.00 damage of attack type Spells and damage type Death
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Death Strike for (Attacking unit)) Equal to 3
- (Life of (Attacked unit)) Less than or equal to 125.00
- Then - Actions
- Unit - Cause (Attacking unit) to damage (Attacked unit), dealing 100000000.00 damage of attack type Spells and damage type Death
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Death Strike for (Attacking unit)) Equal to 4
- (Life of (Attacked unit)) Less than or equal to 175.00
- Then - Actions
- Unit - Cause (Attacking unit) to damage (Attacked unit), dealing 100000000.00 damage of attack type Spells and damage type Death
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Check posts for any small details.