<Realms of the Genesis>

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R@i_no_Wyrm

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o_O... is that a bug? I think it's just a rather complicated way to represent the kills/deaths...

For the loading screen, why don't just take a full-shot of the center of the map?
 

darkRae

Ueki Fan (Ueki is watching you)
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I don't recommend using a Loading Screen.
It takes waaay too much mapsize, and isn't worth it, too (except DotA)
Just use a Minimap Preview, but not Loading Screen.
 

waaaks!

Zinctified
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dont worry about the minimap..i have them already

RotG v1.27 released

the kick trigger doesnt work
 

Quauhtli

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Just do the old fashioned one (which I gave in I think page 25 or 26). It works just takes a while to write it all down :p

R@i your new picture is confusing me, I'm used to your old one :p
 

darkRae

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> the kick trigger doesnt work

No way O_O I'm almost certain it'll work.
Show us the trigger, or ask about it in WE Help Forum.
 

waaaks!

Zinctified
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the trigger u posted...thats the one...i didnt changed anything...and put the right "-kick " command
 

darkRae

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Strange o_O
And what did you enter in-game?
You are supposed to enter "-kick 1", "-kick 2", "-kick 3", etc.
 

R@i_no_Wyrm

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hey, The problem is...
"-kick" --> 5 character
"-kick " --> 6 character
"-kick 8" --> 7 character.

So why is the trigger sounds as this?
Game - Defeat (Player((Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))))) with the message: Defeat!

Maybe it'll be better like this :
Game - Defeat (Player((Integer((Substring((Entered chat string), 7, 7)))))) with the message: Defeat!


This picture is a lot better. (I edit it. It supposed that the waterfall is very bright green and the stalagmite are green. Somehow I managed to make the stalagmite blue and whiten the waterfall without many change to the dragon's metallic blue color.)
 

darkRae

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What's the difference?
The 'Length of (Entered Chat String)' is also 7, you even said it yourself.

I used Length of String because if you use 7, and a player enters "-kick 11" then it will kick Player 1.
 

waaaks!

Zinctified
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the problem is it didnt work in game

i even tried kicking my self by typing -kick 1
and it didnt work
 

darkRae

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Hmm... strange.
Then try asking for a kick system in WE Help Forum or find one in Free Triggers Section, or make one yourself by looking from Tutorials :)
 

waaaks!

Zinctified
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maybe ill make it manually, by creating triggers like

Player 2 blue types -kick 1 as an exact match

game defeat for player 2 blue
 

R@i_no_Wyrm

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nah... seems like that's the problem.
In rae's trigger, kick 1 means kick player 1 out and why did you make kick 1 is to kick player2?

I just recently noticed that the host is actually in player 2 slot!
So you must change the event.
Don't forget you must type "-kick 2" to kick player 1(blue) and "-kick 8" to kick player 6 (pink) due to the beholder and the defilled slots.
Or you want to change the trigger? it's up to you.

Code:
Kick The Can !!
    Events
        Player - Player 2 (Blue) types a chat message containing -kick  as A substring
    Conditions
        (Substring((Entered chat string), 1, 6)) Equal to -kick 
    Actions
        Game - Defeat (Player((Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))))) with the message: Defeat!

Action after edited so "-kick 1" will kick player 2 (blue)
and "-kick 6" will kick player 8(pink)
Actions
Set (Int1) = (Integer((Substring((Entered chat string),7,(Length of (Entered chat string)))))
If Int1 is greater than 7
then Set (Int1) = (Int1) - 2
Else Set (Int1) = (Int1) - 1
Game - Defeat (Player((Int1))) with the message: Defeat!

(Does not have WE open, just for the drawing)
 

darkRae

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> Action after edited so "-kick 1" will kick player 2 (blue)
> and "-kick 6" will kick player 8(pink)

This is not needed.
You can just show each players slot number somewhere (Multiboard?)

> I just recently noticed that the host is actually in player 2 slot!

Freakin' :p
 

R@i_no_Wyrm

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Freakin' :p

Aww, gosh ; you see? He put the player 1 and 7 slot to none, not computer. I just realize it after he said his last post. Why player2? then I opened WCIII and see that the top player color is... blue...
 

Quauhtli

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By now you could have done it manually about five billion times... What's wrong with doing something yourself these days? :rolleyes:
 

Magentix

if (OP.statement == false) postCount++;
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Gonna start working on the MB soon, do you want the triggers here, or implemented in RotG directly? (I'ma need a copy then though)
 
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