Recall spell

vonahs

New Member
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0
if i were to make a recall spell using this
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Owner of (Casting unit)) Equal to Player 1 (Red)
      • (Ability being cast) Equal to Call To Arms (Town Hall)
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Move (Picked unit) instantly to (Center of (Playable map area)))


using call to arms as trigger spell. it will take all units in choice region and move them to a new region?
that way it only effect player who uses it?
 

skyblader

You're living only because it's illegal killing.
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159
Yeah. why don't you try? i mean... you got the triggers..
 

bills

New Member
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Use a matching condition in your unit group. "Owner of Maching Unit equal to Owner of Triggering Unit" and use the event "Units starts a spell effect"
 

TomTTT

New Member
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44
Use a matching condition in your unit group. "Owner of Maching Unit equal to Owner of Triggering Unit" and use the event "Units starts a spell effect"

and don't forget to set point and then remove leaks.
 

Squeekems

TH.net Regular
Reaction score
11
Just refer to the owner of the triggering unit. Try to be as broad as possible so you don't end up making 12 different triggers for every player.

Trigger:
  • Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((Matching unit) Not equal to (Triggering unit))) and do (Actions)
    • Loop - Actions
      • Unit - Order (Picked unit) to Follow (Triggering unit)


This would pick all the units owned by the "triggering player" except the triggering unit, and order them to follow the triggering unit. <(o_- )> But this will leak all over the place. Be sure to clean up teh leaks.
 

vonahs

New Member
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its gonna be a building spell. that u cast to recall you men back to make a bigger mass travel to certain point.
 

Squeekems

TH.net Regular
Reaction score
11
Then change the order command. <(o_- )>

That's issue order targeting a unit, and you want issue order targeting a point.
 
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