Blackveiled
Formerly, Ban-Lord
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Tutorial - Reducing Map File Sizes
Don't you hate playing maps with HUGE file sizes? Well this should teach you how to avoid using insanely high map file sizes for maps.
B.NET Requirements
Battle.net requires a maximum file size for maps of about 8mb (megabytes).
File Size Key
[[ The description is based on proportion to the 8mb mapsize limit. ]]
Bytes - Tiny (1024 in a KB) [[ Max: 8388608b ]]
Kilobytes - Small (1024 in a MB) [[ Max: 8192kb ]]
Megabytes - Large (1024 in a GB) [[ Max: 8mb ]]
Imports
Most maps only get a high file size by imports. By importing you are making you're maps file size bigger. When you import stuff, make sure you check the file size.
Removing Useless Imports
When you look at you're imports, you will look at some .BLP and .MDX files that you may not use. If you don't use a model or a BLP file, you should probally remove it from you're game. If you see a .BLP that is higher than 100KB and you are not going to use it, I suggest remove that file. Removing even 100KB can make a difference.
Avoid Using
Large music files, people usually use '.midi' for game files because often they are small and great for games if you do not want a gigantic file-size. Many file-sizes may vary though based on the bit-rate and play-time of the audio.
Unnecessary models, if you imported a model that is not very necessary for your game overall, delete it. You can save a lot of space by deleting un-needed or unused models.
Vexorians Map Optimizer
Map Optimization can lower you're map size also, and keep it protected from people trying to steal you're map.
Download Here
Note: Be sure to backup you're map before Optimizing it, or else you most likely won't be able to re-edit you're map again.
Very simple, yet some people don't understand I bet.