I am having Map crash issues, and they *always* occur when a Hero is dead... and it is becoming apparent to me that it has to do with various Spell/Item triggers I have set up... example...
The problem in this example, I believe, is that when the Hero kills something, but then himself soon dies after... when the trigger goes to remove the bonus 5 seconds later, the map crashes.
Is this a known bug?
And here is the crash Log... note that SCae is the value of the Spell "Presence".
The problem in this example, I believe, is that when the Hero kills something, but then himself soon dies after... when the trigger goes to remove the bonus 5 seconds later, the map crashes.
Is this a known bug?
Trigger:
- Deathpoise
- Events
- Unit - A unit Dies
- Conditions
- ((Killing unit) has an item of type Mask of Death) Equal to True
- Actions
- Unit - Set level of 06 - Presence (Universal) for (Killing unit) to (1 + (Level of 06 - Presence (Universal) for (Killing unit)))
- Wait 5.00 seconds
- Unit - Set level of 06 - Presence (Universal) for (Killing unit) to (-1 + (Level of 06 - Presence (Universal) for (Killing unit)))
- Events
And here is the crash Log... note that SCae is the value of the Spell "Presence".
Code:
0012E520: 00 00 00 00 00 00 00 00 00 00 00 00 4F 3F 04 6F ............O?.o
0012E530: 38 E5 12 00 84 42 9F 1A 00 00 5C 44 BC 7D 3C 6F 8....B....\D.}<o
0012E540: BC E5 12 00 0C E6 12 00 1D 9D 95 6F C8 DC 45 6F ...........o..Eo
0012E550: EE 09 10 00 65 61 43 53 04 00 00 00 B4 DC 45 6F ....eaCS......Eo
0012E560: 04 00 00 00 AC DC 45 6F 18 72 06 09 88 00 50 1C ......Eo.r....P.
0012E570: 08 00 00 00 02 C7 D0 72 C4 E5 12 00 F8 19 D8 72 .......r.......r
0012E580: 40 17 B3 01 0A E8 12 00 E6 C2 45 6F 88 00 50 1C @.........Eo..P.
0012E590: C0 E5 12 00 A3 AB 45 6F 8A 47 C6 E3 00 00 00 00 ......Eo.G......
0012E5A0: C0 E5 12 00 E8 E5 12 00 C8 0E 84 6F 00 00 00 00 ...........o....
0012E5B0: EE 09 10 00 65 61 43 53 04 00 00 00 00 00 00 00 ....eaCS........
etc etc