CYBER_Aeon
New Member
- Reaction score
- 11
I'm trying to setup a structure in my map that allows players to purchase upgrades for their mercenaries. These upgrades apply to all current and future mercs bought by this player. The upgrade portion is simple enough. The structure is a little more tricky.
Most maps put one structure per player. I don't really have the room for that, and I think it looks kinda stupid. What i'd like is a shared store front, where players can by the upgrades.
Here's what i've tried (and failed at):
Item Shop. Disguise items as upgrades, and sell them that way. Problem is, players can buy the item more than once - Now, I can limit it with triggers, even refund the player - but i'd rather the engine simply removed it for them.
Merc Shop Same idea. Disguised units as upgrades, and sold them that way. Same problem, too. Merc shops appear to ignore the maximum training cap for units of a certain type.
Any ideas?
Most maps put one structure per player. I don't really have the room for that, and I think it looks kinda stupid. What i'd like is a shared store front, where players can by the upgrades.
Here's what i've tried (and failed at):
Item Shop. Disguise items as upgrades, and sell them that way. Problem is, players can buy the item more than once - Now, I can limit it with triggers, even refund the player - but i'd rather the engine simply removed it for them.
Merc Shop Same idea. Disguised units as upgrades, and sold them that way. Same problem, too. Merc shops appear to ignore the maximum training cap for units of a certain type.
Any ideas?