Ringleader
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Silhouettes of Mana
A tear is only water, a sigh is only air...
This is a campaign I've been working on for a few weeks now. I've made a few maps before but this is really helping me improve my skills. I'm trying a lot of things I've never done before. The idea of making a campaign has been eating at me for a while, and I finally decided to do it. I'll be creating it all from scratch with some help from an experienced friend for the harder bits. The demo will be released with two maps, a playable level and a cinematic Prologue.
Taking all ideas for quests, abilities, bosses, etc.
Website may be coming soon, depending on demand.
Synopsis
The story of a royal Mage who is shown the destruction of humanity in a dream - He must overcome evil, make new allies and meet startling revelations before discovering his destiny.
Featuring
SoM has a number of great features designed to make your gameplay more enjoyable.
- An interactive and immersive storyline following the adventures of seven brave heroes
on a journey to prevent the downfall of humanity. - A host of original enemies, locations, spells and equipment.
- Carefully created battle systems; each character has their own role, whether it be
healing, damage, defensive or support. - Detailed scenery and cinematics, from cold steel dungeons to lush green forests
and remote, expansive deserts.
Questing
As well as the main storyline, heroes will often have sidequests which further character development. As a group help defeat the fearsome Ogre Lord for your freedom, or move alone through the shadows and stalk your Assassin's Mark as the Thief. These quests are entirely optional but contain some great rewards that you can use in the main story.
Boss Battles
No straightforward bosses in this campaign; each boss will have some kind of tactic or strategy to beat. You'll be dodging pillars of fire, tangling with electric totems and flicking switches to stop enemy invulnerability - every boss is different!
Heroes
- Play as a cast of unique heroes, each with their own personality and sidequests.
- Characters may gain sixteen levels with five skills, including a powerful ultimate.
- Heroes will interact through the storyline, forge friendships and make enemies.
- A variety of abilities and equipment means no game will be the same. Completed the
game using the Paladin as a healer? Give him a shield and try tanking!
Gallery
In-game screenshots and views from World Editor, take a sneak peek at the forthcoming demo.
- Darkiron Prison - Where the demo begins.
- Pyromaniac Boss Battle - Dodge the flamestrike!
- The Creeping Dark - Hope you like spiders.
- Trashfinders - Savage beasts! (Until you have something they want)
- Item Description Sample - Featuring drop rates, history and stat information.
Progress
Working on: Chapter 1: Shackles of the Order
Terrain: 70%
Triggers: 70%
Quests: 100%
Units: 90%
Balancing: 70%
Current Version: 0.8 Beta
Since: 26th June, 2008
Project Initiation: 23rd March, 2008