Slide is not of a type that allows . syntax

koeienboei

Member
Reaction score
4
Code:
native GetMouseTerrainY takes nothing returns real
native GetMouseTerrainX takes nothing returns real

scope Dash

private struct Dash
    real dx
    real dy
    unit subject
    private method periodic takes nothing returns nothing
        call SetUnitX(subject, GetUnitX(subject) + dx)
        call SetUnitY(subject, GetUnitY(subject) + dy)
    endmethod
    implement T32x
    private static method create takes unit which, real speed returns thistype
        local thistype this = thistype.allocate()
        set this.dx = speed*1000 * T32_PERIOD
        set this.dy = (1-speed)*1000 * T32_PERIOD
        set this.subject = which
        call this.startPeriodic()
        return thistype
    endmethod
    private method destroy takes nothing returns nothing
        call this.stopPeriodic()
        call this.deallocate()
    endmethod
endstruct

private function Conditions takes nothing returns boolean
    return ( GetSpellAbilityId() == 'A002' )
endfunction

private function Actions takes nothing returns nothing
    call Slide.create(GetTriggerUnit(),(GetUnitX(u)-GetMouseTerrainX())/(GetUnitY(u)-GetMouseTerrainY()))
endfunction

//===========================================================================
function InitTrig_Dash takes nothing returns nothing
    local trigger Dash = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( Dash, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( Dash, Condition( function Conditions ) )
    call TriggerAddAction( Dash, function Actions )
endfunction

endscope

This code uses T32 to make a unit move a unit towards cursor point when casting a spell.

Code:
call Slide.create(GetTriggerUnit(),(GetUnitX(u)-GetMouseTerrainX())/(GetUnitY(u)-GetMouseTerrainY()))

This is what causes the problem. You cant use slide with . syntax. I didnt write the code so im not sure how to rewrite it without . syntax.

Do you guys know how?:rolleyes:
 

luorax

Invasion in Duskwood
Reaction score
67
Your script doesn't contain any information about the "Slide". Also, if you have a function, whose name's "Slide", that can cause problems too.
 

koeienboei

Member
Reaction score
4
Code:
native GetMouseTerrainY takes nothing returns real
native GetMouseTerrainX takes nothing returns real

scope Dash

private struct Dashs
    real dx
    real dy
    unit subject
    private method periodic takes nothing returns nothing
        call SetUnitX(subject, GetUnitX(subject) + dx)
        call SetUnitY(subject, GetUnitY(subject) + dy)
    endmethod
    implement T32x
    static method create takes unit which, real speed returns thistype
        local thistype this = thistype.allocate()
        set this.dx = speed*1000 * T32_PERIOD
        set this.dy = (1-speed)*1000 * T32_PERIOD
        set this.subject = which
        call this.startPeriodic()
        return thistype
    endmethod
    private method destroy takes nothing returns nothing
        call this.stopPeriodic()
        call this.deallocate()
    endmethod
endstruct

private function Conditions takes nothing returns boolean
    return ( GetSpellAbilityId() == 'A002' )
endfunction

private function Actions takes nothing returns nothing
    call Dashs.create(GetTriggerUnit(),(GetUnitX(GetTriggerUnit())-GetMouseTerrainX())/(GetUnitY(GetTriggerUnit())-GetMouseTerrainY()))
endfunction

//===========================================================================
function InitTrig_Dash takes nothing returns nothing
    local trigger Dash = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( Dash, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( Dash, Condition( function Conditions ) )
    call TriggerAddAction( Dash, function Actions )
endfunction

endscope

Error: Undeclared variable Dash__Dashs on return thistype

Im not sure why this function returns thistype since i dont use it any further. But i dont know how to remove it, cause i dont know how to work with . syntax :rolleyes:
 

Laiev

Hey Listen!!
Reaction score
188
method create always returns thistype

also the return should be this not thistype


JASS:
    static method create takes unit which, real speed returns thistype
        local thistype this = thistype.allocate()
        set this.dx = speed*1000 * T32_PERIOD
        set this.dy = (1-speed)*1000 * T32_PERIOD
        set this.subject = which
        call this.startPeriodic()
        return this
    endmethod


also, post at jasstag instead of codetag
 

Bribe

vJass errors are legion
Reaction score
67
native GetMouseTerrainY takes nothing returns real
native GetMouseTerrainX takes nothing returns real

Epic natives should have been built into the World Editor already. Anyone know if SC2 has this functionality?
 

Sevion

The DIY Ninja
Reaction score
413
Those are natives from RtC, yes.

IIRC, the functionality in SC2 was different than the functionality of these natives. IIRC you could only get the mouse X and Y if you clicked.
 

luorax

Invasion in Duskwood
Reaction score
67
Well, I don't know too much about the SC2 editor, but I saw some tutorial on the YouTube, and as I remember, they create a camera, move it to the unit's position periodically and apply it.
But once I get my new PC and finish my new project, I'll start using the SC2 editor.
 
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