P
Pawnable
Guest
Doesn't sliding LOOK like your actually sliding? Well, its just a simple illusion of moving REALLY fast. The speed of the sliding can be increased by raising the offset or lowering the periodic second. It could also be decreased by lowering the offset and raising the periodic second. If you think about the trigger, it seems really easy. No need to beg for the trigger and be a lazy ass like me. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Group ---------- Unit Group ------ Default
THIS IS THE TRIGGER FOR SLIDING!
I hope this helps all you maze makers.
You need 2 variables:
Point ----------- Point ----------- DefaultGroup ---------- Unit Group ------ Default
THIS IS THE TRIGGER FOR SLIDING!
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set group = (Units in (Playable map area) matching ((Owner of (Matching Unit)) Not equal to Player 12 (Brown))
Unit Group - Pick Every Unit in group and do (Actions)
Loop - ActionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
Set point = (Position of (Picked Unit))
If - Conditions
(Terrain type at point) Equal to *Icecrown Glacier - IceThen - Actions
Unit - Move (Picked Unit) insantly to (point offset by 9.00 towards (Facing of (Picked Unit)) degrees)Else - Actions
Custom script: call RemoveLocation(udg_point)
Custom script: call DestroyGroup(udg_group)
I hope this helps all you maze makers.