Sliding - The Secret Exposed

Do you think this tutorial for sliding is good?

  • No. Completely useless.

    Votes: 10 43.5%
  • So-so.

    Votes: 4 17.4%
  • Good. Keep it up.

    Votes: 5 21.7%
  • Awesome!

    Votes: 4 17.4%

  • Total voters
    23
  • Poll closed .
P

Pawnable

Guest
Doesn't sliding LOOK like your actually sliding? Well, its just a simple illusion of moving REALLY fast. The speed of the sliding can be increased by raising the offset or lowering the periodic second. It could also be decreased by lowering the offset and raising the periodic second. If you think about the trigger, it seems really easy. No need to beg for the trigger and be a lazy ass like me. :)


You need 2 variables:​
Point ----------- Point ----------- Default
Group ---------- Unit Group ------ Default


THIS IS THE TRIGGER FOR SLIDING!

Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set group = (Units in (Playable map area) matching ((Owner of (Matching Unit)) Not equal to Player 12 (Brown))
Unit Group - Pick Every Unit in group and do (Actions)
Loop - Actions
Set point = (Position of (Picked Unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)

If - Conditions
(Terrain type at point) Equal to *Icecrown Glacier - Ice​
Then - Actions
Unit - Move (Picked Unit) insantly to (point offset by 9.00 towards (Facing of (Picked Unit)) degrees)​
Else - Actions
Custom script: call RemoveLocation(udg_point)
Custom script: call DestroyGroup(udg_group)​

I hope this helps all you maze makers.
 

NiKaNoRoU_GR

New Member
Reaction score
115
It sure helped me... this also solves the problem of troubling MS.Really great +rep to pawnable (when I get some myself...)
 

martix

There is no spoon
Reaction score
49
Pawnable said:
Never read it? Then why do you criticize... :banghead:
Oh, another thing you should learn - criticism(the constructive type) is a really good thing!
 
Reaction score
149
Code:
Else - Actions
Custom script: call RemoveLocation(udg_point)
Custom script: call DestroyGroup(udg_group)

If these actions belong to the "Else" statement, this trigger is wrong and leaking. It should be at the end of the trigger, not at the "Else - Actions"
 

NiKaNoRoU_GR

New Member
Reaction score
115
martix said:
Oh, another thing you should learn - criticism(the constructive type) is a really good thing!
It really is, but everything within caution.You don't want to get someone startled, do you?
 

uberfoop

~=Admiral Stukov=~
Reaction score
177
No offense pawn, but this is the worst tut i have evr seen in my entire life.

It doesnt explain how sliding works, nor does it have a decent trigger for it. You dont clean up any variables properly, and the move unit action doesnt even have its point set as a variable. Thats like, sad.
 

NiKaNoRoU_GR

New Member
Reaction score
115
uberfoop said:
It doesnt explain how sliding works, nor does it have a decent trigger for it. You dont clean up any variables properly, and the move unit action doesnt even have its point set as a variable. Thats like, sad.
Yeah, what a pity.But, it's ur 1st one, so try to update it and pay heed to complaints in order to improve it :rolleyes:
 

martix

There is no spoon
Reaction score
49
uberfoop said:
No offense pawn, but this is the worst tut i have evr seen in my entire life.

It doesnt explain how sliding works, nor does it have a decent trigger for it. You dont clean up any variables properly, and the move unit action doesnt even have its point set as a variable. Thats like, sad.
Now I know who is the second guy who voted like me :)
 

NiKaNoRoU_GR

New Member
Reaction score
115
martix said:
Now I know who is the second guy who voted like me :)
Such a way is very expressive of you, but should you at least try to encourage Pawnable to improve his tutorial? he, whatever the rating of his tut, tried...
 
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