Spawn problem

Rainther

I guess I should write something of value here...
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Yes. Customize it to fit your needs. Instead of creating 2 units, run this loop twice.
 

Rainther

I guess I should write something of value here...
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Add Or, muplie functions into the Condition and put up the 5 players each and every one in seperate conditions there which are to get Green colored units.
 

sabel

Cool Member
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Add Or, muplie functions into the Condition and put up the 5 players each and every one in seperate conditions there which are to get Green colored units.

okay im totally lost, where should i out the differant things...


and of i got it right
your saying i delete the old trigger to i got nothing left in the trigger area then i but that new trigger in and make something condition with 6 players to get green soldiers when they spawn, correct?
 

Rainther

I guess I should write something of value here...
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Can someone else please try to explain? I mentioned earlier that you and I don't communicate well...
 

sabel

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Can someone else please try to explain? I mentioned earlier that you and I don't communicate well...

yea thats true

but still thxs for the help and thxs to fiskenfisk for help too

lets hope someone jumps in and tryes
 

illegalpie

New Member
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Something Like this
What its doing is if this player is playing it turns on another trigger that spawns for that player
I mean sure theres a lot of triggers involved but it works. also make sure you make it check for each player and create a seperate trigger.
Trigger:
  • If Each Player is Playing
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player 1 (Red) slot status) Equal to Is playing
            • Then - Actions
              • Trigger - Turn on Red <gen>
              • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees
              • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees
              • Wait 120.00 seconds
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player 2 (Blue) slot status) Equal to Is playing
            • Then - Actions
              • Trigger - Turn on Red <gen>
              • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees
              • Unit - Create 1 "Your Unit and change to how many" for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees
              • Wait 120.00 seconds
            • Else - Actions

Trigger:
  • Red
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees



What that means is something like Remember for the first part to copy the "If player 1 red slot status is = to is playing then turn on this and spawn this but wait 120 seconds before turning on this trigger (Which is the spawning the units.
 

illegalpie

New Member
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If you cant get it to work PM me your map Ill edit it for you. Seems like youve spent long enough on this I want to save you the trouble
 

sabel

Cool Member
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when those on team 1 spawns they aint green like they allies


and those on team 2 doesnt spawn with the brown colour:(
 

illegalpie

New Member
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Try going to Objects "Your unit" and find the "Use Custom Unit Color" or something like that enable it and set it to what color it should have
 

Rainther

I guess I should write something of value here...
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As I mentioned before. Even if you set the unit to have a custom color in the object editor it will be ignored upon creating one by triggers.
 

sabel

Cool Member
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Try going to Objects "Your unit" and find the "Use Custom Unit Color" or something like that enable it and set it to what color it should have

1. object editor?


is it there you want me to go and then check the units that spawns and then make the art - team colour then green for shu and brown for cheng du soldiers?
 
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