Vroomfondel
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Code:
Monster Spawn Sweep
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
For each (Integer A) from 0 to NumSpawners, do (Actions)
Loop - Actions
Game - Display to (All players) the text: ((String((Integer A))) + ( - + (String(Frequencies[(Integer A)]))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(MonsterSpawners[(Integer A)] is alive) Equal to True
(Number of units in MonsterGroups[(Integer A)]) Less than MaxMonsters[(Integer A)]
EnableSpawners[(Integer A)] Equal to True
Then - Actions
Set Frequencies[(Integer A)] = (Frequencies[(Integer A)] - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Frequencies[(Integer A)] Equal to 0
Then - Actions
Set Frequencies[(Integer A)] = FrequenciesInit[(Integer A)]
Unit - Create 1 SpawnTypes[(Integer A)] for Player 12 (Brown) at (Position of MonsterSpawners[(Integer A)]) facing (Random real number between 0.00 and 360.00) degrees
Unit Group - Add all units of (Last created unit group) to MonsterGroups[(Integer A)]
Special Effect - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Else - Actions
Else - Actions
I copied this with changes from the Reign of Chaos official map Warchasers.
my map is still in the testing phase, so I only have two spawners. they both start spawning exactly when I tell them to, and they stop when they hit the cap. Frequencies[0] is 4, so a new creep spawns every two seconds. Frequencies[1] is also 4, but it's only decrementing when Frequencies[0] hits 0 and resets to 4.
I put this line in, that's how I figured it out: "Display text: Integer A + Frequencies[Integer A]"
Sample output:
0 4
0 3
0 2
0 1 (unit[0] spawns#1)
1 4
0 4
0 3
0 2
0 1 (unit[0] spawns#2)
1 3
0 4
0 3
0 2
0 1 (unit[0] spawns#3)
1 2
0 4
0 3
0 2
0 1 (unit[0] spawns#4)
1 1 (unit[1] spawns#1)
~then it repeats until unit[0] has 7 out~
0 4
0 3
0 2
0 1 (unit[0] spawns#7)
1 4
1 3
1 2
1 1 (unit[1] spawns#2)
etc.
I keep mentally walking through the code, and I don't see why they aren't counting at the same rate.